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【书籍搬运】The Monomyth 单一神话

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原文地址:http://www.uesp.net/wiki/Skyrim:The_Monomyth

 

“于现世,冲突与差异带来变化,而变化在十一力中乃是最为神圣,因变化其力既无中心亦无起源。” ——奥格里斯,塔西利泰,塞伊克教团

简单来说,人类/艾德莫世界观的分裂正是在于凡人与神灵的关系。人类走上的是谦恭之路,认为他们是由不朽力量创造出来的,而艾德莫则自称是这些不朽力量的后嗣。这看上去没什么,但却为他们宗教的相异染上了决定性的一笔。

所有泰姆瑞尔的宗教都有着相同的起始点。人也好莫也好,世界的起始都是从阿努与他的对应者的二重性开始的。这对孪生原力有许多种名字:阿努-帕多美,阿努伊尔-希提斯,艾可-伊尔,萨塔克-阿克尔,是-不是。阿努伊尔是持久不灭却难以言说之光,希提斯是持续腐败无法表达之行为。在他们中间的则是灰色的未知(艾尔诺菲语里即是“奈恩”)

在大多数文化里,阿努伊尔因其在创世互动中所起的作用而被崇敬,而希提斯才是被最为看重,因为他才是导致反应的那个。因此希提斯就是初源的创世主,一个无需计划就天然地造就变化的存在。即便是西斯特智慧树也承认他的存在。

阿努伊尔也被视为秩序,对应希提斯的混乱。也许对凡人来说要想象变化总比想象完美的稳态要容易一些,于是阿努伊尔经常被作为希提斯幻想故事的神话背景。在约库达那些生动性在全世界要数一数二的民间故事里,萨塔克只被少数提及了几次,作为“背景音”存在;作为一种原力他太过常见,仿佛透明到几乎不存在。

在任何故事里,从这两种存在中涌出的则是厄特-阿图,或者说初原精魂。对人类而言,这些厄特-阿图就是众神与魔鬼,而对艾德莫来讲,就是伊德拉/迪德拉,或者说是“先祖们”。泰姆瑞尔全部神系的成员都来自这些厄特-阿图,尽管成员名单通常总是随文化不同而不同。不过就像阿努和帕多美,这些神系中的每一个都包含龙神与失踪之神的原型。

龙神与失踪之神

龙神总是同时间相关联,而且通常总被形容为“第一神”。他通常被称作阿卡托什,“其自永恒中造就的高座产生了日子”。他是塞瑞迪尔帝国的中心神。

失踪之神总是同凡人位面相关联,并且是人类/艾德莫分裂中的关键人物。“失踪”或者指的是他在神系中的明显缺席状态(另一让人头痛之处,有许多不同的解释),或者指的是他的“神性火花”由其他不朽力量移走。他经常被称为洛克罕,而他的墓志铭数量极多,诅咒与虔信等量齐观。

需要注意的是,泰姆瑞尔与凡人位面还并不存在。灰色的未知依旧是初原精魂的游戏场。有些更偏向于阿努之光,另外的则去向不可知的虚空。他们持续性的流动与互动增加了他们的数量,而他们的人格则花费了很长时间才固定下来。当阿卡托什成形,时间便开始了,于是其他精魂认识到他们乃是拥有过去与未来的存在就变得更加容易了。这些可以辨识的精魂中最强大的那些于是便明确下来:梅法拉、阿尔凯、伊弗瑞、玛格纳斯、拉普塔、等等等等。其余的依旧以概念、理念或情绪等形式存在。这些精魂中最强大的那个,一股刚刚形成的被其他人叫做洛克罕的冲动,详细描述了创建现世,也就是凡人位面的计划。

人类,除了赤色守卫外,将这个举动视为神性慈悲,是一道启蒙光亮,以此次等生物也可达到不朽。而艾德莫,除了黑精灵,将此举看作一场残酷的欺骗,是一道诡计,就此断裂了他们与精魂位面的联系。

奥比斯神话

副标题为“塞伊克补偿”,“奥比斯神话”是亚蒂姆的辩护士在乌列五世统治的光辉前期向他解释艾德莫宗教的基本时所作的尝试。这种说法安静避开了任何对洛克罕观念的责备或偏见,因为塞瑞迪尔人还是将其视为众神的失踪亲属“谢扎尔”而崇敬。除去这点,塞伊克还是对上古看法作了一次不错的复述,与我们写到这里的目的正好吻合。我们所用的版本来自帝国神学院的档案馆,是由不知名文书写成的手抄本。

“奥比斯”是用以表述那道难以察觉的半影,也就是阿努和帕多美是/不是之间的灰色中心。它包含魔法位面与湮灭地狱中的诸多领域,也包含构造没那么完整的其他形式。

奥比斯神话德魔法生物活过了很长时间,过着复杂的叙事性生活,创造着神话的样式。

他们都是自不朽两极性的碎片中诞生的精魂。他们中的最初一位就是时间之龙阿卡托什,他的出现使得其它精魂构建自己变得更容易了。神与魔鬼形成、重新形成,并且生育繁衍。

最终,奥比斯神话德魔法生物讲述了最终的故事——也就是他们自身的死亡。对其中某些来讲,这就是将自身转变为世界的非魔法实际物质的艺术性转换。可对另外一些而言,这却是全体都要被杀掉的战争,而他们的尸体变成了构成世界的物质。而在再其他的一些眼里,这就是浪漫婚姻与养育子女,父辈的精魂自然而然要死亡,为他们继续繁衍的凡人种族让位。

这个集体决定的起因就是洛克罕,大多数早期神话都将起诽谤为骗子或者说谎者。对他怀有同情的故事版本则指出洛克罕完全就是凡人位面得以存在的原因。

魔法生物以他们自身的形象创造了凡人奥比斯中的各个种族,或者是像艺术家或工匠一样有意识地雕琢,或者是自一堆肥沃腐烂物中将凡人种出,还或者是以其他各种类似的方法。

然后这些魔法生物就死了,变成了厄特-阿图。厄特-阿图被凡人当作奥比斯的神、精魂或是天才而感知并崇拜。通过他们的死亡,这些魔法生物将很自然的他们自己与其他属于并不自然领域的其它魔法生物区别开来。

迪德拉也是在这段时期被创造出来的,他们就是与湮灭地狱更为调和的精魂与神灵,或者是他们的领域更接近帕多美的虚空。这个举动就是神话(精灵)时代的拂晓。最早期的凡人以多种不同的视角看待它,或者是欢乐的“第二次创世”,或者是(特别是对精灵来讲)痛苦地与神性断裂。这个举动的发起者总是洛克罕。

洛克罕

这个“创造者-骗子-测试者”神在每个泰姆瑞尔的神话传统中都存在。他最流行的名字是艾德莫语里的“洛克罕”,或者翻译为噩运鼓。他说服了或者是策动了那些初原精魂参与凡人位面的创建,扰乱了状态,很类似于他的父亲帕多美在初始之处将不稳定带入了宇宙。在世界物质化后,洛克罕被从他的神性中心剥离开来,有时出于本能会在厄特-阿图的创造物之中游荡。对这些事件的解释随文化不同而多种多样。如下是一些比较为人所知的版本:

约库达,“世界之皮萨塔卡尔(萨塔克al)”

“萨塔克是第一毒蛇,是来自过去的蛇神,全部世界都在其鳞片的闪光中休憩。但是它太大了,而除它之外一无所有,于是它围绕自身缠卷起来,而众世界则彼此摩擦,但每个世界都不剩呼吸的空间余裕了。于是众世界呼唤某物来解救它们,来释放它们,但是既然在第一毒蛇之外空无一物,那帮助就只能源自它内部;那就是阿克尔,饥饿之胃。阿克尔显示出自己的存在,而萨塔克只能想一想它究竟是什么,而它也是最好的饥饿,于是它就不停地吃啊吃。不久之后它就为众世界吃出了足够空间,于是世界中万物开始生长。这些万物都是崭新的,而他们经常犯错,因为在活动之前基本上没有时间。于是大多数物都飞快结束了,或者是不那么好,又或者干脆就自暴自弃了。有些物准备要开始,但萨塔克正好来到了那部分身体,把它们吃光了。那是段充满暴力的时期。

“不久后阿克尔使得萨塔克咬上了它自己的心脏,于是这就结束了。但饥饿并不愿停下,就算是死了也不愿,于是第一毒蛇螁了皮,整个焕然一新。随着旧世界的死亡,萨塔卡尔开始了,而当万物意识到这种模式的出现以及它们在其中起到的作用,它们就开始给自己取名了,类似拉普塔或是图瓦卡(Tuwhacca),而他们大步游荡寻找亲属。随着萨塔卡尔一次次吃掉自己,最强大的精魂学会了以古怪的角度穿越循环。他们将这个过程称为“游荡”,以此可以在世界之皮脂中行进。拉普塔变得很大,他便可以在天空中放上星星,这样更弱小的精魂就能更容易地找到路径。这种活动对精魂们来讲变得非常容易,于是它变成了一个地点,名为远岸,也就是等待下一张皮到来的时间。

“拉普塔能够在循环中养育许多子女,于是他便获得了高爸爸的名号。他继续放置星辰,为其他人在虚空中指路,但在这么多次循环之后要帮助的精魂实在是太多了。于是他从过去蛇皮的碎屑中制造了一个帮手,这就是塞普(Sep),或者称为第二毒蛇。塞普身上还留有很多饥饿之胃的残存,还是多重蛇皮上的多重饥饿。他饿得够呛,没办法正确思考。有时候他会吃掉本应帮助的精魂,但高爸爸总会介入,把他们重新取出来。到最后,实在对帮助高爸爸感到厌倦了,塞普前去收集了剩余的旧皮,把它们团聚成球,还欺骗其他精魂帮助他,向他们许诺说从旧世界中直接创造新的就能带他们进入新世界。这些精魂很喜欢这种生活方式,因为它更容易,不用再从一个地方跳到另一个地方。许多精魂都加入进来了,相信这是个好想法。可高爸爸只是摇了摇头。

“不久之后皮球上面的精魂开始地区,因为他们举例萨塔卡尔德真实世界太过遥远,并且他们发现因为距离太远,他们也无法跳上远岸,被留下的精魂乞求高爸爸把他们带回去,但是无情的拉普塔并不愿意。他告诉这些精魂他们现今必须学会跟随星星去往远岸的新方法。如果他们不能,那他们就必须通过他们的孩子继续存活,而孩子们与原来这代也不一样了。但是塞普需要受到更多的惩罚,于是高爸爸用一根巨杖把蛇打扁了。饥饿从塞普已经死去的嘴中落出,变成了第二毒蛇唯一留存下来的东西。当剩余的新世界被允许通过奋斗重获神性,塞普却只能在死皮中潜行,或者是在天空中游荡,而这就是一道饥饿的空虚,充满嫉妒,想要吃下星星。”

塞瑞迪尔,“谢扎尔之歌”

“谢扎尔向众神描述的是崭新的东西,成为父母,负起责任,要做出巨大牺牲,但并没有成功的保证。然而谢扎尔对他们说得很漂亮,把他们打动到超越了神秘与眼泪。于是伊德拉自主生出了世界、兽类以及存在,利用自身的部分创造了这些东西。这个自主诞生充满了痛苦,之后伊德拉也不再如他们在时间初始之时般年轻强壮而有力。

“有些伊德拉对他们的损失感到失望又痛苦,于是便对谢扎尔以及全部创造非常愤怒,因为他们觉得谢扎尔对他们说了谎,欺骗了他们。这些伊德拉,也就是艾德莫的众神,由奥瑞-艾尔率领,对变得虚弱的自身,也对他们所创造的一切感到厌恶。‘一切都弄坏了,现在如此,以后也将如此,而我们能够教会精灵种族最多的就是高贵而庄严地忍受,因我们的愚蠢进行自我惩罚,还要为我们自身向谢扎尔和他的盟友复仇。’因此精灵的众神变得阴暗而经常沉思,因此精灵们从来都不对凡人性满意,就算这个残酷而冷漠的世界非常恶劣,他们也总是高傲而严肃。

“而其他的伊德拉看着创造,觉得很满意。这些伊德拉,就是人类与兽族的众神,由阿卡托什率领,赞扬并爱护着他们的孩子们,也就是凡人种族。‘我们承受了苦难,受到了损伤,未来也将如此,但我们制造出来的凡人世界太耀眼了,使我们的心灵中充满了希望。让我们教会凡人种族如何幸福生活,如何珍视美丽与荣耀,以及如何像我们爱他们这样彼此相爱。’因此人类的众神温柔又耐心,因此人类与兽族的心中充满了愉快与悲伤,以及获取更高智慧与更好世界的野心。

“现在当迪德拉亲王们听见了谢扎尔说的话,他们嘲笑了他和其他的伊德拉。‘把我们自神的部分割掉?失去它们?永远?这太愚蠢了!你们会后悔的!我们比你们聪明许多,因为我们将要创造一个不是源于我们的世界,我们不用把塔割掉,它也不会嘲笑我们。我们会在我们体内制造这个世界。这世界永远是我们的,完全受我们的控制。’

“于是迪德拉亲王创造出了迪德拉领域,以及全部各类的次等迪德拉,从大到小。而且,在绝大多数场合,迪德拉亲王都对这种安排很满意,因为他们手边永远都有崇拜者、仆人与玩物。但是与此同时,有时他们会嫉妒地望向凡人领域,因为尽管凡人丑恶虚弱又卑劣,他们的激情与野心却比次等迪德拉的滑稽更令人吃惊也更有趣。因此迪德拉亲王确实约出并引诱了凡人种族中特定的有趣种族,特别是那些充满激情且强大的。从谢扎尔与伊德拉手中偷走最伟大与最富野心的犯人总能为迪德拉亲王带来特殊的愉悦。‘不仅仅你们切断自己手足是傻瓜行为,’迪德拉亲王得意地说,‘你们甚至还留不下你们创造物中最好的,他们比起糨糊脑子伊德拉的虚弱模糊更喜欢迪德拉亲王的荣耀与力量。’”

奥特莫国,“世界之心”

“阿努环绕过,并且环绕着万物。于是他认知了自己,生出了阿努伊尔,他的灵魂以及万物的灵魂。阿努伊尔,作为全部灵魂,需要自我反映,而为做到这点他需要形体间、属性间与智能间的差异。于是便产生了希提斯,他正是阿努伊尔用以审视自己的全部局限之和。阿努伊尔,原本是万物之灵魂,因此变成了许多东西,而这个互动曾经是、现在也便是奥比斯。

“起初奥比斯充满扰动与迷惑,因为阿努伊尔的沉思不断继续却没有设计。奥比斯的方方面面于是要求能有一份可以遵从的计划或步骤,这样他们就能在完美知识之外快活得更长一点。应该是阿努自己也了解到了这点,他便创造了奥瑞艾尔,他的魂中之魂。奥瑞艾尔作为一种新的力闯入奥比斯,其名就是时间。有了时间,奥比斯的不同化身开始理解了他们的天性与局限。他们各自取了名字,像是马格纳斯、马拉或是甄(Xen)。这些化身中的一个,洛克罕,本性上就更偏向限制,所以他在哪里都呆不长久。

“在他进入了阿努伊尔的每个方面之后,洛克罕诞生了一个完全基于限制的想法。他规划出一道计划,要为奥比斯创造一个灵魂,在这里化身的化身也被允许进行自我反映。他找到了许多支持者,就连奥瑞艾尔,当被告知能成为新世界之王后,也同意帮助洛克罕。于是他们便创造了现世,于此他们自身的化身也能存在,都变成了厄特-阿图。

“但是这却是一道诡计。洛克罕知道,这个世界比起无限存在着更多的限制,因此几乎并不是阿努的产物。现世是希提斯之屋。随着他们的化身开始死去,许多厄特-阿图都彻底消失了。有些逃跑了,像马格纳斯一样,这也是为什么魔法没有限制。其他的,像伊弗瑞,将自己转化为艾尔诺菲,也就是地骨,这样整个世界就不会死去。还有一些不得不通过结婚生子持续,每一代都要比上一代更为弱小,不久之后就有了艾德莫。黑暗闯入了,洛克罕将最为虚弱的灵魂建立为大军,将他们命名为人类,而他们将希提斯散布到世界的每个角落。

“奥瑞艾尔乞求阿努带他们回去,但他已经创造了其他填补了他们的空缺。不过他的灵魂要更为温柔,将他的弓与盾送给了奥瑞艾尔,这样他就能从人类的大军中拯救艾德莫。其中有些已经堕落了,就像奇莫,听从了有污点的厄特-阿图的话,还有一些,就像波兹莫,玷污了时间的界线,取了人类的妻子。

“奥瑞艾尔无法挽救奥特莫拉(艾特莫拉),上古森林,而此地全部输给了人类。他们被向南向东驱赶到远古大陆,而洛克罕还在紧紧追赶。他将陆地破碎成了多块。最后屈尼马克,奥瑞艾尔最伟大的骑士,在洛克罕的大军面前将他击倒,不光是把手伸向他,掏出了他的心脏。他就此完了。人类拖走了洛克罕德尸体,立下血腥誓言,无论何时都要向奥瑞艾尔的后代复仇。

“但是当屈尼马克与奥瑞艾尔试图摧毁洛克罕之心时它嘲笑了他们。它说,‘这颗心就是世界之心,制造出一个正式为了满足另一个。’于是奥瑞艾尔将这东西系在箭上,让它飞入大海,而没有任何新世界的化身能够找寻到它。”

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The Monomyth
A theological book containing the common creation myths


Michael Kirkbride originally posted this book and listed the author as an enigmatic "Temple Zero Society". (The Imperial Library) However, no author is listed in the version of the book that appeared in-game.

"In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin."—Oegnithr,TaheritaeOrder of PSJJJJ

Simply put, the schism in the Human/Aldmeri worldview is the mortal's relationship to the divine. Humans take the humble path that they were created by the immortal forces, while the Aldmer claim descent from them. It doesn't seem like much, but it is a distinction that colors the rest of their diverging mythologies.
All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-PadomayAnuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex).
In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design. Even the histacknowledge this being.
Anuiel is also perceived of as Order, opposed to the Sithis-Chaos. Perhaps it is easier for mortals to envision change than perfect stasis, for often Anuiel is relegated to the mythic background of Sithis' fancies. In Yokudan folk-tales, which are among the most vivid in the world,Satak is only referred to a handful of times, as "the Hum"; he is a force so prevalent as to be not really there at all.
In any case, from these two beings spring the et'Ada, or Original Spirits. To humans these et'Ada are the Gods and Demons; to the Aldmer, the Aedra/Daedra, or the 'Ancestors'. All of the Tamrielic pantheons fill their rosters from these et'Ada, though divine membership often differs from culture to culture. Like Anu and Padomay, though, every one of these pantheons contains the archetypes of the Dragon God and the Missing God.

The Dragon God and the Missing God
The Dragon God is always related to Time, and is universally revered as the "First God." He is often called Akatosh, "whose perch from Eternity allowed the day." He is the central God of theCyrodilic Empire.
The Missing God is always related to the Mortal Plane, and is a key figure in the Human/Aldmeri schism. The 'missing' refers to either his palpable absence from the pantheon (another mental distress that is interpreted a variety of ways), or the removal of his 'divine spark' by the other immortals. He is often called Lorkhan, and his epitaphs are many, equally damnable and devout.
Note that Tamriel and the Mortal Plane do not exist yet. The Gray Maybe is still the playground of the Original Spirits. Some are more bound to Anu's light, others to the unknowable void. Their constant flux and interplay increase their number, and their personalities take long to congeal. When Akatosh forms, Time begins, and it becomes easier for some spirits to realize themselves as beings with a past and a future. The strongest of the recognizable spirits crystallize: Mephala,ArkayY'ffreMagnusRupgta [sic], etc., etc. Others remain as concepts, ideas, or emotions. One of the strongest of these, a barely formed urge that the others call Lorkhan, details a plan to create Mundus, the Mortal Plane.
Humans, with the exception of the Redguards, see this act as a divine mercy, an enlightenment whereby lesser creatures can reach immortality. Aldmer, with the exception of the Dark Elves, see this act as a cruel deception, a trick that sundered their connection to the spirit plane.
 

The Myth of Aurbis
Subtitled "The Psijiic Compensation," "Mythic Aurbis" was an attempt by Artaeum apologists to explain the basics of Aldmeri religion to Uriel V in the early, glorious part of his reign. It quietly avoided any blame or bias against the Lorkhan-concept, which was still held in esteem by the Cyrodiils as "Shezarr", the missing sibling of the Divines. Despite this, the Psijiici still give a nice summary of the Elder view, and it will serve our purposes here. This version comes from the archives of the Imperial Seminary from the handwritten notes of an unknown scribe.
Mythic Aurbis exists, and has existed from time without measure, as a fanciful Unnatural Realm.
'Aurbis' is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay. It contains the multitude realms of Aetherius and Oblivion, as well as other, less structured forms.
The magical beings of Mythic Aurbis live for a long time and have complex narrative lives, creating the patterns of myth.
These are spirits made from bits of the immortal polarity. The first of these was Akatosh the Time Dragon, whose formation made it easier for other spirits to structure themselves. Gods and demons form and reform and procreate.
Finally, the magical beings of Mythic Aurbis told the ultimate story -- that of their own death. For some this was an artistic transfiguration into the concrete, non-magical substance of the world. For others, this was a war in which all were slain, their bodies becoming the substance of the world. For yet others, this was a romantic marriage and parenthood, with the parent spirits naturally having to die and give way to the succeeding mortal races.
The agent of this communal decision was Lorkhan, whom most early myths vilify as a trickster or deceiver. More sympathetic versions of this story point out Lorkhan as being the reason the mortal plane exists at all.
The magical beings created the races of the mortal Aurbis in their own image, either consciously as artists and craftsmen, or as the fecund rotting matter out of which the mortals sprung forth, or in a variety of other analogical senses.
The magical beings, then, having died, became the et'Ada. The et'Ada are the things perceived and revered by the mortals as gods, spirits, or geniuses of Aurbis. Through their deaths, these magical beings separated themselves in nature from the other magical beings of the Unnatural realms.
The Daedra were created at this time also, being spirits and Gods more attuned to Oblivion, or that realm closer to the Void of Padomay. This act is the dawn of the Mythic (Merethic) Era. It has been perceived by the earliest mortals many different ways, either as a joyous 'second creation', or (especially by the Elves) as a painful fracturing from the divine. The originator of the event is always Lorkhan.
 

Lorkhan
This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan," or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the Mortal Plane, upsetting the status quo much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. Interpretations of these events differ widely by culture. Below are some of the better known:

Yokudan, "Satakal the Worldskin"
"Satak was First Serpent, the Snake who came Before, and all the worlds to come rested in the glimmer of its scales. But it was so big there was nothing but, and thus it was coiled around and around itself, and the worlds to come slid across each other but none had room to breathe or even be. And so the worlds called to something to save them, to let them out, but of course there was nothing outside the First Serpent, so aid had to come from inside it; this was Akel, the Hungry Stomach. Akel made itself known, and Satak could only think about what it was, and it was the best hunger, so it ate and ate. Soon there was enough room to live in the worlds and things began. These things were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. Some things were about to start, but they were eaten up as Satak got to that part of its body. This was a violent time.
"Pretty soon Akel caused Satak to bite its own heart and that was the end. The hunger, though, refused to stop, even in death, and so the First Serpent shed its skin to begin anew. As the old world died, Satakal began, and when things realized this pattern so did they realize what their part in it was. They began to take names, like Ruptga or Tuwhacca, and they strode about looking for their kin. As Satakal ate itself over and over, the strongest spirits learned to bypass the cycle by moving at strange angles. They called this process the Walkabout, a way of striding between the worldskins. Ruptga was so big that he was able to place the stars in the sky so that weaker spirits might find their way easier. This practice became so easy for the spirits that it became a place, called the Far Shores, a time of waiting until the next skin.
"Ruptga was able to sire many children through the cycles and so he became known as the Tall Papa. He continued to place stars to map out the void for others, but after so many cycles there were almost too many spirits to help out. He made himself a helper from the detritus of past skins and this was Sep, or Second Serpent. Sep had much of the Hungry Stomach still left in him, multiple hungers from multiple skins. He was so hungry he could not think straight. Sometimes he would just eat the spirits he was supposed to help, but Tall Papa would always reach in and take them back out. Finally, tired of helping Tall Papa, Sep went and gathered the rest of the old skins and balled them up, tricking spirits to help him, promising them this was how you reached the new world, by making one out of the old. These spirits loved this way of living, as it was easier. No more jumping from place to place. Many spirits joined in, believing this was good thinking. Tall Papa just shook his head.
"Pretty soon the spirits on the skin-ball started to die, because they were very far from the real world of Satakal. And they found that it was too far to jump into the Far Shores now. The spirits that were left pleaded with Tall Papa to take them back. But grim Ruptga would not, and he told the spirits that they must learn new ways to follow the stars to the Far Shores now. If they could not, then they must live on through their children, which was not the same as before. Sep, however, needed more punishment, and so Tall Papa squashed the Snake with a big stick. The hungerfell out of Sep's dead mouth and was the only thing left of the Second Serpent. While the rest of the new world was allowed to strive back to godhood, Sep could only slink around in a dead skin, or swim about in the sky, a hungry void that jealously tried to eat the stars."
 

Cyrodiilic [sic] "Shezarr's Song"
"This was a new thing that Shezarr described to the Gods, becoming mothers and fathers, being responsible, and making great sacrifices, with no guarantee of success, but Shezarr spoke beautifully to them, and moved them beyond mystery and tears. Thus the Aedra gave free birth to the world, the beasts, and the beings, making these things from parts of themselves. This free birth was very painful, and afterwards the Aedra were no longer young, and strong, and powerful, as they had been from the beginning of days.
"Some Aedra were disappointed and bitter in their loss, and angry with Shezarr, and with all creation, for they felt Shezarr had lied and tricked them. These Aedra, the Gods of the Aldmer, led by Auri-El, were disgusted by their enfeebled selves, and by what they had created. 'Everything is spoiled, for now, and for all time, and the most we can do is teach the Elven Races to suffer nobly, with dignity, and chastise ourselves for our folly, and avenge ourselves upon Shezarr and his allies.' Thus are the Gods of the Elves dark and brooding, and thus are the Elves ever dissatisfied with mortality, and always proud and stoic despite the harshness of this cruel and indifferent world.
"Other Aedra looked upon creation, and were well pleased. These Aedra, the Gods of Men and Beast Folk, led by Akatosh, praised and cherished their wards, the Mortal Races. 'We have suffered, and are diminished, for all time, but the mortal world we have made is glorious, filling our hearts and spirits with hope. Let us teach the Mortal Races to live well, to cherish beauty and honor, and to love one another as we love them.' Thus are the Gods of Men tender and patient, and thus are Men and Beast Folk great in heart for joy or suffering, and ambitious for greater wisdom and a better world.
"Now when the Daedra Lords heard Shezarr, they mocked him, and the other Aedra. 'Cut parts of ourselves off? And lose them? Forever? That's stupid! You'll be sorry! We are far smarter than you, for we will create a new world out of ourselves, but we will not cut it off, or let it mock us, but we will make this world within ourselves, forever ours, and under our complete control.'
"So the Daedra Lords created the Daedric Realms, and all the ranks of Lesser Daedra, great and small. And, for the most part, the Daedra Lords were well pleased with this arrangement, for they always had and servants and playthings close to hand. But, at the same time, they sometimes looked with envy upon the Mortal Realms, for though mortals were foul and feeble and contemptible, their passions and ambitions were also far more surprising and entertaining than the antics of the Lesser Daedra. Thus do the Daedra Lords court and seduce certain amusing specimens of the Mortal Races, especially the passionate and powerful. It gives the Daedra Lords special pleasure to steal away from Shezarr and the Aedra the greatest and most ambitious mortals. 'Not only are you fools to mutilate yourselves,' gloat the Daedra Lords, 'But you cannot even keep the best pieces, which prefer the glory and power of the Daedra Lords to the feeble vulgarity of the mush-minded Aedra.'"

Altmeri "The Heart of the World"
"Anu encompassed, and encompasses, all things. So that he might know himself he created Anuiel, his soul and the soul of all things. Anuiel, as all souls, was given to self-reflection, and for this he needed to differentiate between his forms, attributes, and intellects. Thus was bornSithis, who was the sum of all the limitations Anuiel would utilize to ponder himself. Anuiel, who was the soul of all things, therefore became many things, and this interplay was and is the Aurbis.
"At first the Aurbis was turbulent and confusing, as Anuiel's ruminations went on without design. Aspects of the Aurbis then asked for a schedule to follow or procedures whereby they might enjoy themselves a little longer outside of perfect knowledge. So that he might know himself this way, too, Anu created Auriel, the soul of his soul. Auriel bled through the Aurbis as a new force, called time. With time, various aspects of the Aurbis began to understand their natures and limitations. They took names, like Magnus or Mara or Xen. One of these, Lorkhan, was more of a limit than a nature, so he could never last long anywhere.
"As he entered every aspect of Anuiel, Lorkhan would plant an idea that was almost wholly based on limitation. He outlined a plan to create a soul for the Aurbis, a place where the aspects of aspects might even be allowed to self-reflect. He gained many followers; even Auriel, when told he would become the king of the new world, agreed to help Lorkhan. So they created the Mundus, where their own aspects might live, and became the et'Ada.
"But this was a trick. As Lorkhan knew, this world contained more limitations than not and was therefore hardly a thing of Anu at all. Mundus was the House of Sithis. As their aspects began to die off, many of the et'Ada vanished completely. Some escaped, like Magnus, and that is why there are no limitations to magic. Others, like Y'ffre, transformed themselves into the Ehlnofey, the Earthbones, so that the whole world might not die. Some had to marry and make children just to last. Each generation was weaker than the last, and soon there were Aldmer. Darkness caved in. Lorkhan made armies out of the weakest souls and named them Men, and they brought Sithis into every quarter.
"Auriel pleaded with Anu to take them back, but he had already filled their places with something else. But his soul was gentler and granted Auriel his Bow and Shield, so that he might save the Aldmer from the hordes of Men. Some had already fallen, like the Chimer, who listened totainted et'Ada, and others, like the Bosmer, had soiled Time's line by taking Mannish wives.
"Auriel could not save Altmora, the Elder Wood, and it was lost to Men. They were chased south and east to Old Ehlnofey, and Lorkhan was close behind. He shattered that land into many. FinallyTrinimac, Auriel's greatest knight, knocked Lorkhan down in front of his army and reached in with more than hands to take his Heart. He was undone. The Men dragged Lorkhan's body away and swore blood vengeance on the heirs of Auriel for all time.
"But when Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, "This Heart is the heart of the world, for one was made to satisfy the other." So Auriel fastened the thing to an arrow and let it fly long into the sea, where no aspect of the new world may ever find it."

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