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【书籍搬运】The Holds of Skyrim 天际省的领地

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原文地址:http://www.uesp.net/wiki/Skyrim:The_Holds_of_Skyrim

翻译:花溪流萤

写给帝国军官的天际省及其领地的官方指南

欢迎你,忠实的帝国军官。特此给予你本份指南以帮助你和你的部下更好地了解天际省的地理。鉴于你将在天际省服役很长一段时间,所以这些信息对你来说非常的有价值。

天际省由九块领地组成。领地是一块大面积的区域,差不多相当于赛洛迪尔的一个城邑。每一块领地都有一个领主进行统治,他们在领地首府的议事厅里进行管辖工作。

其中的四块领地比较狭小而且人烟稀少。所以首府可能和一个镇子差不多大,其余五个占地较大领地的首府则是名副其实的主城。

接下来是各个领地的详细介绍。

东境领

位于天际省东部边境的是东境领,与晨风省接壤。居住在古城风舵城的乌弗瑞克·风氅领主统治着这片辖区,你应当将他和他麾下的追随者当作最严重的威胁。

不要轻易踏足东境领,因为风氅在这些地方战力最为强大而且组织最为严明。作为一个帝国军人,你将很难在此找到朋友(立足)。

哈芬嘉

孤寂城,天际省至尊王的居所同时也是哈芬嘉领的首府,总是敞开怀抱欢迎帝国。相当多的贸易都途径当地水域,而且你将发现这处领地的人民在天际省中算是最友好的。

当你在前线奋勇厮杀时,一定要确保至孤寂城补给线的安全。作为帝国在天际省的大本营,杜尔城堡拥有充足的给养。

赫杰玛奇

这块领地被一块点缀着农场的寒风肆虐的冻土带和一片散发恶臭的巨大盐碱沼泽一分为二。大概除了领地的首府莫萨尔之外,没有任何有趣的东西了。

"老鸦婆"依格萝德领主过去同帝国非常的合作,但是在巨大的压力之下最终态度可能摇摆不定(取决于她的喜好)。

这里对帝国唯一的战略意义意即——此处是包围孤寂城的绝佳舞台,所以必须把敌人阻绝于此。

苍原

苍原是一块大部面积被积雪覆盖的贫瘠之地,它的边界线一直从天际省的中心延展到极北的海岸。在此处的首府晓星城里,你可以看到一个港口,该港是天际省最繁忙的口岸之一。

作为天际省的出海口,晓星城在这场战争中的地位至关重要。风氅可以选择从水路进攻孤寂城,然而,由于距离帝国近在咫尺,对于帝国而言,亦是一个诱人目标。

河源地

支配着天际省西部边境的河源地差不多全部是由险峻陡峭的山地组成。这片险峻的区域接近寸草不生,但是本地的首府麦卡斯是一个坚不可摧的石头要塞,对于战争双方来讲都是一个绝佳的防守阵地。

小心这片危险的区域,这里是弃誓者的老巢,他们是由河源地土著组成的反抗武装。他们熟悉当地地形,可能不假警告的把帝国军队当作敌人攻击。如果他们发起攻击,莫要心慈手软。

裂谷地

这个领地占据着天际的东南角,和西面的河源地相仿,崇山峻岭在此占据支配位置。但此地气候相对北方来说较为温和,所以你可以在此发现更多植物。农牧业也比较繁荣。

一句话,对领地的首府裂谷城保持警惕。我们的特工有理由相信盗贼公会的老巢就位于此处。尽管他们现在的势力已经大不如前,但仍不可小觑。

无论如何,当你的部下有理由在该城活动时,不管时间长短,都必须提醒他们注意自己的钱包。

银驰领

这个中央领地以其广袤繁盛的平原之上的众多的农场为特色,许多道路交错此间,把相距遥远的领地连接起来。

此领地的首府城市,同样叫做银驰,高高的坐落于一个石岬之上,被一条巨大的平坦灌木丛环抱。作为天际省最富裕的城市之一,银驰城通常也对帝国士兵相当友好。

永冬领

这个阴冷雪花飞舞的领地位于天际省的最北角,这里完全不适宜居住。或许永冬城学院的魔法师们最初选择定居于此就是为了远离人群。

如同银流一样,永冬既是领地名也是首府(城市)名,尽管城市这个字眼名不符实。该处领地的首府仅是一个建于魔法大学旁边的小村庄。

这片冰冷荒芜的土地没有什么其他的注意点了,这里看起来不能对这场战争产生任何影响。

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The Holds of Skyrim:
A Field Officer's Guide
For Use by Officers of the Imperial Legion
The official guide of the Imperial Legion to Skyrim and its holds

 Note: For unknown reasons, Falkreath Hold is omitted from this guide.
 Welcome, loyal officer of the Empire. You have been given this guide to help you, and those men under your command, better understand the geography of Skyrim. Since you will be serving in Skyrim for a lengthy period of time, this information should prove invaluable.
Skyrim is organized into nine holds. A hold is a large area of land roughly equivalent to a county in Cyrodiil. Each hold is governed by a Jarl who maintains his court in the hold's capital city.
Four of these holds are fairly small and sparsely populated. As a result, the capitals are little more than towns. The five major cities of Skyrim act as capitals for the larger holds.
Following is a detailed review of each hold.

EASTMARCH
Located in the eastern reaches of Skyrim, Eastmarch shares a common border with Morrowind. JarlUlfric Stormcloak rules from the ancient city of Windhelm, and he and his followers should be considered your most serious threat.
Do not tread lightly in Eastmarch, for the Stormcloaks are at their strongest and most organized in these lands. As an Imperial soldier, you will find few friends here.

HAAFINGAR
Solitude, the seat of High King of Skyrim and the capital of Haafingar hold, has always welcomed the Empire with open arms. Much commerce flows along the rivers here, and you will find the folk of this hold to be among the most hospitable in Skyrim.
As you venture forth in your campaigns, be sure to maintain a secure supply line back to Solitude. The Empire maintains ample provisions in Castle Dour, from which General Tullius commands all the legions stationed in Skyrim.

HJAALMARCH
This hold is divided evenly between wind-swept tundra dotted with farms and a huge, stinking salt marsh. There is little of interest here, save perhaps for the hold's capital, Morthal.
Jarl Idgrod Ravencrone has been cooperative enough with the Empire in the past, but will ultimately look out for her own iterests [sic] if put in a difficult position.
While the hold offers minimal strategic value to the Empire, it would make an ideal staging ground for a Stormcloak siege of Solitude, and so must be held against the enemy.

THE PALE
The Pale is a barren realm covered by vast fields of ice and snow. Its boundaries stretch from the center of Skyrim all the way to its northern coast. Here, at the capital city of Dawnstar, can be found one of the busiest ports in the province.
With access to the coastal waterways of Skyrim, Dawnstar could prove vital in the war effort. Should the Stormcloaks choose to attack Solitude from the river, this port would make a tempting target due to its close proximity.

THE REACH
Dominating the western border of Skyrim, the Reach is made up almost entirely of steep, craggy mountains. Little grows in this forbidding realm, but the capital city of Markarth is a nigh-impregnable stone fortress that would make an excellent defensive position for either side in the war.
Be aware that this dangerous region of Skyrim is home to the Forsworn, the rebellious natives of the Reach. They know the terrain, can strike without warning, and count the Empire as an enemy. If they attack, you must neither give nor expect any mercy.

THE RIFT
This hold occupies the southeast corner of Skyrim, and much like the Reach in the west, is dominated by tall mountain peaks. The climate in the Reach [sic] is milder than in the northern holds, and there is more vegetation to be found here. Farming thrives as a result.
A word of warning about Riften, the hold's capital city. Our agents have reason to suspect that the Thieves' Guild makes it home here, though it is now much diminished from its strength of previous years.
Nevertheless, mind that your men keep an eye on their coin purses should they have reason to spend any length of time in the city.

WHITERUN
This central hold is characterized by wide, grassy plains that are home to numerous farms. Many roads pass through Whiterun, joining the more distant holds together.
The hold's capital city, also called Whiterun, sits high on a rocky promontory amid a large, flat swath of scrubland. Among the wealthiest cities of Skyrim, Whiterun has usually proven friendly to the Emperor's soldiers.

WINTERHOLD
This bleak, snow-blown hold in the northeast corner of Skyrim is utterly inhospitable. Perhaps the mages at the College of Winterhold chose to make their home there because they knew they would be left largely alone.
As with Whiterun, the name Winterhold describes both the hold and its capital city, though the word "city" hardly applies. The hold capital is a meager village built near the mages' college.
Few other noteworthy settlements exist in this frozen waste, and it is unlikely to play any significant part in the war.

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