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【书籍搬运】The Code of Malacath 玛拉凯斯法典

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地址:http://www.uesp.net/wiki/Skyrim:The_Code_of_Malacath

作者:雇佣兵,阿曼达·阿雷亚

翻译:花溪流萤

“无人能胜兽人。”

你无法猜到我曾多少次在昏暗的小酒馆听到这种吹嘘,这些大嗓门的自吹自擂真令他们的佣兵伙伴感到火大。但是如果我不承认这句话在兽人堡垒的法律地位,就是我在撒谎了。阿雷亚小姐我并不认同“传统”和“守旧”可以造就更伟大的战士这一理论,但在兽人中间,坚守祖训乃是胜利的先决条件。

让我们从头说起。对兽人来讲,兽人堡垒的历史和他们种族存在的时间一样久远。小到装甲帐篷,大到城堡(他们都称为堡垒)。生活在堡垒内部的每一个人,不论男女,皆从小就接受训练以保卫家园。所有的武器和盔甲都在堡垒内锻造,兽人战士猎获的任何食物都会带回来一同共享。

他们不遵循任何条律,仍保留着他们不成文的规定,规定以其信奉诸神之一,有时亦被称为马洛奇(Mauloch)的神灵玛拉凯斯命名,人称“玛拉凯斯的法典”,其中的规定大略从简(尽管注释列表很长),如禁盗,戒杀,不可滥用武力。但是兽人堡垒中并不存在惩治罪犯的领主。他们的惩戒方式是放血。你要么花钱洗脱罪责,要么放血直到受害者满意。兽人,不用我说,血都很厚。

法典同样规定谁掌管堡垒。酋长,通常是最强壮的那个男人,发号施令,并决定了玛拉凯斯法典何时适用。堡垒中所有女人不是酋长妻子,就是酋长女儿,只有那些富有智慧的女人例外,她们掌控着族内一切精神需求以及治疗事宜(祭祀以及医师)。重大事件经由一场短暂而激烈的搏斗仲裁,不服从首领管制之人通常都会被逐出堡垒独自求生。兽人在一切通过打斗分胜负的环境中成长,不值得战斗争取的东西都在条例中写着。

兽人堡垒并不欢迎陌生人,曾经一度只在自己的小圈子中生活。阿雷亚小姐我能知道这么多兽人之事归功于越来越多的兽人离开自己的堡垒出来做佣兵和战士,他们喝下几品脱蜂蜜酒后便会大谈自己的故乡。我听说有时兽人会从本族之外的种族中挑选一位“血之亲族”,被选中者将被允许进入堡垒作为氏族的一员生活,但我并未听说这种事情确有发生。

在他们所有奇怪的条例和传统中,玛拉凯斯法典带给他们的是一种果敢的战斗意志。他们的思维和一般佣兵不同,他们从不害怕拔出武器将事件挑明,我认为这点正是生活在堡垒中的兽人和他们生活于城市的同族的根本差异所在。帝国法律通过帝国当局解决争端,但玛拉凯斯法典规定自己的事情自己解决,如果你过着佣兵生活,这将是极好的思维方式。

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The Code of Malacath: A Sellsword's Guide to the Orc Strongholds
by Amanda Alleia, Mercenary
A description of life in an average Orc Stronghold


"No one bests an Orc."
I don't need you to guess how many times I've heard that boast in some dingy tavern or screamed at the top of the lungs by some fellow sellsword with too much fire in him. But I'd be lying if I said the Orc Strongholds don't take those words as law. There are few places where Ms. Alleia would tell you that "tradition" and the "old ways" makes for a better fighter, but with Orcs it seems like staying true to your ancestors is the path to victory.
Let me start a few steps back. The Orc Strongholds have existed as long as the Orc race has, according to them. They're armored camps in the least, and fortresses at the most. Every man, woman, and child inside the walls is trained from birth to defend it. All their weapons and armor are smithed right there in the stronghold, all the food is hunted down by Orc warriors and brought back to be eaten by everyone who lives there.
They follow no laws, save their own, an unwritten set of rules called "The Code of Malacath," named after one of their gods, who is sometimes called Mauloch. Most of it's pretty simple, don't steal, don't kill, don't attack people for no reason (although there seems to be a big list of exceptions). But Orcs in the stronghold don't have jails for their criminals. They have Blood Price. You either pay enough in goods for your crimes, or you bleed enough that the victim is satisfied. And Orcs, I don't need to tell you, have a lot of blood.
The Code also sets up who runs the stronghold. The toughest male is usually the Chief and makes decisions and decides when the Code of Malacath has been satisfied. All the women are either the Chief's wives or his daughters, with the exception of the wise woman, who handles all the spiritual matters and healing needs. Matters of grave dispute are handled with short but violent fights, and those who don't get along with the Chief are usually forced out of the stronghold to live among the rest of us. An Orc grows up being told to fight for everything, that if something is not worth fighting for it is beneath the Code.
Orc Strongholds don't like strangers, used to living on their own like they do. Ms. Alleia knows what she does because so many Orcs leave the strongholds to become sellswords or soldiers, and a few pints of mead gets them talking about home. I hear that sometimes an Orc will make a non-Orc a "Blood-Kin" and that person is then allowed to live in the stronghold as one of the clan, but I've never heard of that actually happening.
For all their strange rules and traditions, the Code of Malacath does breed a culture of determined warriors. They're focused in ways that the average sellsword isn't. They don't hesitate to draw weapons and settle matters openly, and I think that's the real difference between the stronghold Orcs and the city Orcs. Imperial Law allows you to settle fights through the Emperor's men, but the Code of Malacath demands you settle your problems yourself, a fine way of thinking if you're leading the mercenary's life.

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