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【书籍搬运】The City of Stone 石中之城

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麦卡斯佣兵指南

原文地址:http://www.uesp.net/wiki/Skyrim:The_City_of_Stone

作者:阿曼达·阿雷亚

翻译:花溪流萤

如果你想要在天际省讨生活,你可能想要挥剑杀向河源地的首府麦卡斯。这个石头城里纷乱不休,这意味着你有多种糊口方式。佣兵的直觉将引导你找到腰包最鼓的有钱主顾,但闲暇之余需要倍加留心。

麦卡斯和银驰城不大一样,那里的像战友团这样的佣兵团体将佣兵变成了一个崇高的职业。麦卡斯不这样,麦卡斯有自己的规矩,甚至当地人都不打算告诉你。你很幸运,在这里老阿雷亚将点亮火炬之光,驱散你头顶的阴霾,为你一一道来。

在石头之城首先要注意的事情就是…石头。他们说是矮人从大山中开凿了这个城市,或许看起来真的如其所言。但是它的真实含义是这里整个地方都是垂直的,街道就是真的峭壁。长话短说,当你喝了太多蜂蜜酒时,请务必小心。

当你进入这个市区的时候,你将马上进入到市场中。商人们通常在大街上贩卖食物和珠宝。肉在这里是首选食品,本地崎岖的岩石导致当地耕地稀少,多亏了这座城市巨大的银矿(我们待会儿再去看)出产的银子,刚才你经过(的市场上销售)的所有项链和戒指都由其打造[原文如此].。

无论你想要做什么,都不要询问麦卡斯的守卫任何问题。好比你落入一个寒霜蜘蛛网却去向蜘蛛寻求帮助一样,他们帮不了你任何忙,而且如果你提到弃誓者,他们还会朝你吐口水。说到弃誓者,这些野蛮的男人和女人将是你在麦卡斯的主要收入。领主几乎总是有一些弃誓者首领或者其他人的悬赏,当然如果你不介意和连2赛普丁一品拖的麦芽酒都短缺的亡命之徒剑斧相搏的话,这是个稳定的工作。

银血旅馆是你在逛完市场后最想要进入的地方。这里的酒通常都兑了水(你可以通过是否有金属口感来分辨,因为河里的水流经本市的冶炼区)。最重要的是,这里你可以找到住的房间。在麦卡斯你不会找到任何能够指引你去便宜地方居住的友善面孔,本地人不信任陌生人。 所以不要惹麻烦了,用你的钱租一间客房来住吧。

在你花费了一整天消除了旅途劳顿之后,你将发现麦卡斯被中心巨大峭壁一分为二。有一条大河穿过的区域叫做河区,另一侧被称为干区。R河区是冶炼工人和土著工作人员的住所,所以不要去哪里惹麻烦,径直去干区找诺德贵族看看他们有什么你能开始着手解决的麻烦(要最高的利润)。

值得一看的两个最主要场所是迪贝拉神庙和希德纳矿山。神庙坐落于中央石壁的顶端,如果你和圣灵相处和睦的话,那里是一个很好的去处,但是请注意,迪贝拉 修女不允许人们进入它的内部圣所,所以在没接到邀请之前不要贸然闯入,除非你想在小错误上栽大跟头。

希德纳矿山就是我之前提到过的所有银子产出的地方,但是它也是一个监狱。麦卡斯让囚犯来挖掘矿石,而且这里有很多囚犯,所以在这座城市做违法事情的时候不要被抓住,否则你将被抓到这底下挖矿。实际上,这里的所有地方都被该城一个叫银血(注意到那个旅馆以他们的名字命名了么,睁大你的眼睛,佣兵要时刻留意这样的小细节)的大家族所拥有。我曾经尝试拜见银血家族的头领来看看是否有活干,但是做矿山的守卫不符合我作为佣兵所渴求的血性。如果你想要在这座城市待上几个月的话,一些东西要牢记于自己心中(比如不要去当守卫?因为膝盖会中箭XD)。

关于这里,我最后想说的地方是石下要塞,麦卡斯领主的住所。和其他地方一样是个华丽的宫殿(把它看作建造于地底的宫殿),但是你需要知道的是堡垒之下的城市。没错,麦卡斯底下还有一个城市。众多矮人遗迹里的一个。人们有时候会进入遗迹探险,这将会是个好工作,保护学者的同时到处搬一些石头,如果你够幸运,你或许还会碰上古老矮人机器中的一个,如果你把它打碎的话还能带个纪念品回来。

好了, 阿雷亚夫人的手越来越累了,同时这也意味着这个指南要完结了。最后一条忠告,不要在麦卡斯惹麻烦。不要挑起打斗。不要劝架。不要去没有人付钱让你去的任何地方,因为相信我,没有麦卡斯人希望你在那里。赚自己的钱,喝自己的蜂蜜酒,看需要看的地方,去需要去的地方。石头之城一切太平,这样就好。

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The City of Stone: A Sellsword's Guide to Markarth
by Amanda Alleia
A mercenary's guide to Markarth


If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of the Reach. There's no end of trouble in the City of Stone, and that means plenty of ways for you to earn your supper. Your sellsword instincts should point you towards the wealthiest patrons with the fattest purses to work for, but you need to mind yourself during your resting hours.
Markarth isn't like your Whiterun, where mercenary companies like the Companions make a sellsword an honored professional. No, Markarth has its own rules, rules the natives aren't going to just tell you. Lucky for you, old Ms. Alleia is here to shine the torchlight over your thick skulls.
First thing you'll notice in the City of Stone is... the stone. They say dwarves cut out the city from the mountain, and maybe they did by the look of it. But what it really means is that the whole place is vertical, and the streets are really cliffs. Long story short, be careful when you've got a bellyful of mead.
When you enter the city proper, you'll immediately hit the market. The merchants usually sell food and jewelry on the streets. Meat is the preferred ration, the craggy rocks in the area make for poor farming land, and silver is what's used to make most all the rings and necklaces you mightby [sic], thanks to the large silver mine in the city (we'll get to that in a bit).
Whatever you do, don't ask the Markarth city guard about anything. They're about as helpful as an angry Frostbite Spider while you're caught in its web, and if you mention anything about theForsworn to them they might spit in your eye. Speaking of the Forsworn, these wildmen and women will be your main source of income while you're in Markarth. The Jarl almost always has a bounty on some Forsworn leader or another, and if you don't mind going blade-to-axe with someone two septims short of a pint of ale, it's steady work.
The Silver-Blood Inn is where you want to head into after seeing the market. The drinks are, as usual, watered down (and judging by the metallic taste, with water from the rivers that run through the city's smelter district). What's important here is getting a room to stay in. You won't find any friendly faces to con your way into a cheap place to stay in Markarth. The natives don't trust strangers, so save yourself the trouble and put down your coin to rent a real room.
After you've spent a day recovering from travel, you'll see that Markarth is divided in two sides by the big crag in the center. The part with the big river running through it is called the Riverside, and the other is called the Dryside. The Riverside is where the smelter and native workers live, so don't bother going there. Instead, head directly to Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate).
Two major places to see are the Temple of Dibella and Cidhna Mine. The temple rests on the top of the central crag. A good place to go if you're on good terms with the Divines, but be warned, the Priestesses of Dibella don't allow men into their Inner Sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall.
Cidhna Mine is the place where all the silver comes from that I mentioned before. But it's also the jail. Markarth uses prisoners to mine the ore, and there's a lot of it, so don't get caught doing something illegal in the city or you'll be hauled down there to dig. Apparently, the whole place is owned by one of the big families in the city, the Silver-Bloods (notice the inn is named after them? Always keep your sellsword eye open for hints like that). I tried meeting with the head of the Silver-Blood family to see if they had any work, but guarding their mines isn't the blood-rush I become a mercenary for. Something to keep in mind for yourself if you're thinking of staying a few months.
The final place I'll talk about here is Understone Keep, the home of the Jarl in Markarth. It's a fancy palace like any other (assuming your palace is built underground), but what you need to know is the city underneath the keep. That's right, there's another city below Markarth. One of those old dwarven ruins. They sometimes have expeditions in the ruins that makes for a good job, guarding the scholars and maybe lifting a few stones here and there. If you're lucky, you might come across one of those old dwarven machines, and you can bring back a souvenir after you're done breaking it apart.
All right, Ms. Alleia's hand is getting tired and that means this guide is done. Last piece of advice, don't cause trouble in Markarth. Don't start fights. Don't stop fights. Don't stick your head anywhere without someone from the city paying you for it, because believe me, no one in Markarth wants you there. Make your gold, drink your mead, see what's there to see, and move on. Nothing changes in the City of Stone, and that's just fine.

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