跳转到内容
模组网
icedream

【书籍搬运】The Art of War Magic 战斗魔法之艺术

被推荐的帖子

原文出处:http://uesp.net/wiki/Lore:The_Art_of_War_Magic

翻译:owlzeng

战斗魔法之艺术

Zurin Arctus著 并为其他学术大师所评注

掌握制胜之术

第三章:部署

Arctus大师曰:

1.进攻之机只在敌军暴露弱点之时。

Leros Chael:洞悉敌法师心灵的知识是最重要的。一旦你学会窥探对手的内心,你就能知道他的弱点。

Sedd Mar:五桥战役前,Arctus大师曾忠告泰伯·赛普丁,敌人获胜之后再投入预备队(以加强攻势)。泰伯·赛普丁说,“既然敌人已经取胜,对他们的攻击还有何用?”对此,Arctus大师回答说,“强大的敌人只有在胜利的时候才会变得脆弱可击”。(结果)泰伯·赛普丁(在这次战役中)彻底击败了数量两倍于己方的敌军。

2.敌人的弱点可能正是他最强之处;而你的弱势却可能让你发出致命一击。

Marandro·乌尔:在诺德人和奇莫人的战争中,诺德人的萨满巫师总是一成不变地在战前用他们的风之主人魔法召唤风暴去扰乱奇莫武士和打击他们的士气。有一天,一个聪明的奇莫男巫召唤出一只冰魔并命令它藏在奇莫军队后面附近的岩石堆里。当诺德人像往常一样召唤暴风的时候,奇莫武士的军心开始动摇。但冰魔突然像风墙一样站了起来,奇莫人以为这也是诺德人的魔鬼,恐惧让他们像潮水一样冲破敌人的阵线,毕竟魔鬼比风暴恐怖。那些诺德人——本来以为奇莫人会像往常一样逃跑的——结果在冲破风暴迷雾的奇莫武士的武力下束手就擒。那天,奇莫人获得了胜利。

3.在战争的筹划阶段,要通盘考虑到复杂和简单的情况。造诣深的战斗法师确信,它们两者必须兼顾;单手举重比双手举起两倍的重量更难。

4.当复杂和简单的情况都通盘考虑到了,军队就能轻轻松松地前行了,就像是门轴加了油后可以随意转动一样。当两者没有考虑周全时,军队就像是三条腿的狗,(没有平衡感),一条腿总在扬起尘土。

5.因此,当军队作战有力时,它就像是万钧雷霆一样(势不可挡)。最出色的胜利是那种敌军不可预见而事后对每个人来说又是显而易见的胜利。

6.造诣深的战斗法师总是能够胜于未战之时。一定要避免近身肉博;战争的时运可以扭转法力最强的魔咒,勇气可以让最好的计划搁置。相反的,要在战争开始前获得你的胜利。当敌人认识到自己未战先败了,你就没必要再打了。

7.战斗中的胜利只是低层次的胜利。不战而屈人之兵才是战争的最高艺术。

8.保存实力是取得胜利的另一关键。为了取胜而过早地展现自己全部实力非高明之举。此之所谓战术,乃战斗魔法艺术之常识。

Thulidden dir’Tharkun:通过战术,Arctus大师归纳所有常见的战斗魔法。这是理解战斗魔法的起点。任何防御法师都会用火烧死他们的敌人。毁灭敌人是造诣深的战斗法师采取的最后措施。

9.一场战斗只是敌人实力之树的一块叶子;叶子掉了,树就死了吗?但是如果树枝被砍,树就会变弱;当树干被缠住,树也就被毁掉了。

10.如果事先做好谋划,胜利就会唾手可得,(因为没有发生大规模的战斗)而不为大众所知。如果没有做好谋划,你就会赢得很艰难,且(因为战斗的惨烈)而声名远播。

Marandro Sul:那些通常被当成伟大军事家的人其实并不懂什么战争策略。真正的大师因为总是赢得太容易而不为人所知。

分享此帖子


帖子链接
分享到其他网站

The Art of War Magic
by Zurin Arctus, with Commentary By Other Learned Masters
Mastering the art of winning


Chapter 3: Dispositions
Master Arctus said:

  • The moment to prepare your offense is the moment the enemy becomes vulnerable to attack.
    • Leros Chael: Knowledge of the enemy mage's mind is of the foremost importance. Once you know his mind, you will know his weaknesses.
    • Sedd Mar: Master Arctus advised Tiber Septim before the battle of Five Bridges not to commit his reserves until the enemy was victorious. Tiber Septim said, “If the enemy is already victorious, what use committing the reserve?” To which Master Arctus replied, “Only in victory will the enemy be vulnerable to defeat.” Tiber Septim went on to rout an enemy army twice the size of his.
  • The enemy's vulnerability may be his strongest point; your weakness may enable you to strike the decisive blow.
    • Marandro Ur: In the wars between the Nords and the Chimer, the Nord shamans invariably used theirmastery of the winds to call down storms before battle to confuse and dismay the Chimer warriors. One day, a clever Chimer sorcerer conjured up an ice demon and commanded him to hide in the rocks near the rear of the Chimer army. When the Nords called down the storms as usual, the Chimer warriors began to waver. But the ice demon rose up as the storm struck, and the Chimer turned in fear from what they believed was a Nord demon and charged into the enemy line, less afraid of the storm than of the demon. The Nords, expecting the Chimer to flee as usual, were caught off guard when the Chimer attacked out of the midst of the storm. The Chimer were victorious that day.
  • When planning a campaign, take account of both the arcane and the mundane. The skillful battlemage ensures that they are in balance; a weight lifted by one hand is heavier than two weights lifted by both hands.
  • When the arcane and mundane are in balance, the army will move effortlessly, like a swinging door on well-oiled hinges. When they are out of balance, the army will be like a three-legged dog, with one leg always dragging in the dust.
  • Thus when the army strikes a blow, it will be like a thunderclap out of a cloudless sky. The best victories are those unforeseen by the enemy, but obvious to everyone afterwards.
  • The skillful battlemage ensures that the enemy is already defeated before the battle begins. A close-fought battle is to be avoided; the fortunes of war may turn aside the most powerful sorcery, and courage may undo the best-laid plans. Instead, win your victory ahead of time. When the enemy knows he is defeated before the battle begins, you may not need to fight.
  • Victory in battle is only the least kind of victory. Victory without battle is the acme of skill.
  • Conserving your power is another key to victory. Putting forth your strength to win a battle is no demonstration of skill. This is what we call tactics, the least form of the art of war magic.
    • Thulidden dir'Tharkun: By 'tactics', Master Arctus includes all the common battle magics. These are only the first steps in an understanding of war magic. Any hedge mage can burn up his enemies with fire. Destroying the enemy is the last resort of the skillful battlemage.
  • The battle is only a leaf on the tree; if a leaf falls, does the tree die? But when a branch is lopped off, the tree is weakened; when the trunk is girdled, the tree is doomed.
  • If you plan your dispositions well, your victories will seem easy and you will win no acclaim. If you plan your dispositions poorly, your victories will seem difficult, and your fame will be widespread.
    • Marandro Sul: Those commonly believed to be the greatest practitioners of war magic are almost always those with the least skill. The true masters are not known to the multitude.

分享此帖子


帖子链接
分享到其他网站

创建账户或者登录再讨论

您需要成为会员才能留下讨论

创建账户

在本社区注册新账户。很简单的!

注册为新账户

登录

已有账户?这边登录

马上登录

×