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【书籍搬运】Catalogue of Weapon Enchantments 武器附魔总目

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原文地址:http://www.uesp.net/wiki/Skyrim:Catalogue_of_Weapon_Enchantments

武器附魔完全总目

作者:伊冯娜·比耶纳,宗教会议研究学者。

总目中包括全部已知种类的现代法师能够使用的武器附魔。毫不做作地说,这份清单就是完全的了。新发现随时都有,新的附魔也经常出现,这份成果也最终会过时。研究者们可以根据需要,将表单随时更新。

像斧子或者弓这样的武器,可以承载广泛种类的附魔。最基本的是火、冰与电。简单而又有效的附魔,会在对方流血时灼烧、冰冻或者电击对方。

稍微不那么常见的武器附魔是损伤魔能或者耐力。这些附魔可以消耗掉一位法师的储备能量,让他的魔能枯竭而“疲劳”,就好像用武器使敌人在肉体上体力枯竭而疲劳一样。不像元素类的附魔,这种附魔不会致死,尽管武器本身还是可以杀死目标。

同样不太常见的附魔是恐惧。这里有两种,一种是针对活着的生物的,另一种是针对不死生物的。前者只对活着的生物起作用,而不是不死生物,也不能是魔法构造物比方说侍灵和矮人机械。后者则会导致德拉古亡灵、骷髅、吸血鬼和其他类似的不死生物逃跑。还没有什么已知的恐惧附魔能影响矮人机械。

灵魂陷阱是一种可能比较阴险的但却有点常见的附魔。一旦接触到血液,目标的灵魂就被束缚了。当他在一段时间以内死亡后,他的灵魂就会被吸出来,充入附近的灵魂石中。这种形式的魔法应当只对野兽和怪物使用。用它对付人或者精灵是可憎的行为。

吸取附魔则要稀有得多了。有三种已知类型的吸取附魔,分别能吸干对方的生命、魔能或体力。武器变为了一根导管,将从对方身上偷取的能量传输到己方身上。这些有时候会被人归类为吸血鬼式的附魔。除了上面说过的,吸取魔能和体力本身并不会致死。吸取生命却能够实实在在从生物身上偷取生命。

最为罕见的附魔是驱逐和麻痹。驱逐只对法师召唤的侍灵或者是不死生物有效。驱逐附魔会断开施法者和召唤生物之间的联系。召唤生物会返回他们原来所在的湮灭世界。复生的不死生物也会被释放。需要指出的重点是,拥有自我意识的不死生物不会被驱逐所影响。

麻痹是简单而致命的。被作用的生物会感到僵硬,一段时间内不能动。这是战士中流行的最有价值的附魔。被麻痹的对手可以轻松结果掉。值得一提的是许多生物对麻痹免疫,例如侍灵、骷髅、寒冰幽灵和矮人的机械。

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Complete Catalogue of Enchantments for Weaponry
by Yvonne Bienne, Synod researcher
An incomplete list of all the spells and weapons used in enchanting


Within this catalogue are all the known varieties of weapon enchantments the modern mages can cast. No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed.
Weapon [sic] such as axes and bows can hold a wide variety of enchantments. The most common are fire, frost and lightning. The simple, yet effective enchantments burn, freeze or shock when they draw blood.
Only slightly less common are weapon enchantments that drain magicka or stamina. These drain off a wizards [sic] reserve of power, tiring him magically just as the weapons that strain stamina tire their victims physically. Unlike the elemental enchantments, the enchantment along [sic]cannot kill, although the weapon itself can still take a life.
Equally less common are the enchantments of fear. There are two varieties, one for the living, and one for the undead. The former will only affect living creatures, not undead, or magical constructs such as atronachs and dwarven automatons. The latter cause draugr, skeletons, vampires and the like to flee. There is no known fear enchantment that will affect dwarven machines.
A particularly insidious, but somewhat common enchantment, is soul trap. Upon entering the blood, the victim's soul is bound. Should he die shortly thereafter, he [sic] soul is siphoned off to a nearby soul gem. This form of magic should only be used against beasts and monsters. To use it against men or elves is abhorrent.
Noticablely [sic] more rare are the absorb enchantments. There are three known types that drain the victims [sic] health, magicka, or stamina. The weapon becomes a conduit, transferring the stolen energy from the victim to the wielder. These are sometime [sic] referred to as vampiric enchantments. As discussed above, absorbing magicka and stamina is not in itself deadly. Absorbing health can actual [sic] steal the life from a creature.
The rarest of enchantments are those of banishment and paralyzation. Banishment only affects summoned atronachs or undead raised by wizards. The banishment breaks the link between the caster and the creature. Summoned atronach [sic] return to the Oblivion plane from whence they came. Raised undead are released. It is important to note that self-willed undead are not affected by banishment.
Paralyzation is simple, yet deadly. The affected creature becomes rigid and unable to move for a short time. This is one of the most prized enchantments among warriors. A paralyzed opponent can be dispatched with ease. It is important to note that many creature [sic] are immune to paralysis, such as Atronachs, skeletons, ice wraiths, and dwarven automatons.

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