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【书籍搬运】Catalogue of Armor Enchantments 护具附魔总目

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原文地址:http://www.uesp.net/wiki/Skyrim:Catalogue_of_Armor_Enchantments

护具附魔完全总目

作者:伊冯娜·比耶纳,宗教会议研究学者。

总目中包括全部已知种类的现代法师能够使用的护具附魔。毫不做作地说,这份清单就是完全的了。新发现随时都有,新的附魔也经常出现,这份成果也最终会过时。研究者们可以根据需要,将表单随时更新。

最基本的铠甲和其他装束的附魔就是提升生命、魔能和耐力。增强穿戴者的生命受到战士们的欢迎。它确实保障了穿戴者更难死亡,把他的生命与身体绑得更紧了一些。增强魔能则在服装中更为常见,这是由于法师一般不愿穿笨重而又拘束的铠甲。它使法师在魔能耗尽之前能够施放更多的法术。增强耐力是战士们的第二选择。他们会疲劳得更慢些,但是不会让他们受到的伤害有所减轻。

通过附魔可以增强许许多多种的物理或者精神的属性或技能。法师能想到多少,就有多少种。举一些例子,比方说箭术、潜行、召唤和负重。重点总是很有限的。甚至有适用于护臂上的附魔能够增强穿戴者的附魔能力。

另一种护具附魔的基本形式是抗性。元素抗性会稍微容易些找到和制作,可以使穿戴者不容易被火焰、冰冻和闪电影响。同样地,还有毒素抗性和能够抵抗所有形式魔法的附魔。

水下呼吸和消声是一对不太常见的附魔。前者能使穿戴者能够无限地潜水。后者可以大致消除护具的碰撞之声,使穿戴者可以安静地移动。可以推测,消声附魔是法师们不屑一顾的方案,因为穿着布衣就可以轻松解决这种问题了。

最稀有的附魔是增加生命、魔能和耐力的恢复率。穿戴者会以你肉眼可见的速度治愈伤口,甚至在战斗中也是如此。法师一般会以一个稳重的速度慢慢恢复魔能。而穿着这种护具可以使恢复变得更快。耐力恢复附魔也是如此。穿戴者还是会和往常一样的速度变得疲劳,但是他重振雄风的速度看起来可是快多了。

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Complete Catalogue of Enchantments for Armor
by Yvonne Bienne, Synod researcher
An incomplete list of all the spells and armor used in enchanting


Within this catalogue are all the known varieties of armor enchantmentsthe modern mages can cast. No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed.
The most common enchantments for armor and other garb are those that improve healthmagick or staminaFortifying the wearers [sic] health is popular with warriors. It actually makes the wearer harder to kill, binding his life force a bit tighter to his body. Fortifying magicka is more commonly seen in clothing because wizards tend to avoid bulky, restrictive armor. It allows the wizard to cast more spells before becoming magically exhausted. Fortifying stamina is a secondary choice for fighters. They tire less quickly, but do not survive their wounds any better.
There is a wide range of physical and mental attributes or skills that can be fortified by enchantments. There are as many of these as there are wizards with imagination. A few choice examples are archerysneakingconjuration, and carrying strength. The focus is always quite narrow. There are even examples of gauntlets that are enchanted to improve the wearers [sic] ability to enchant things.
Another common form of armor enchantment are the resistances. The elemental resistances are marginally easier to find and make. The [sic] make the wearer less susceptible to burning, freezing and shocks. There are also poison resistances and enchantments that will resist all forms of magic.
An uncommon pair of enchantments are waterbreathing and muffle. The former allows the wearing to swim underwater indefinitely. The later totally silences the clinking and clanking of the armor so the wearer moves more quietly. It's been speculated that muffle is a wizard's lazy solution to a problem that could be solved with cloth and wrappings.
The rarest of enchantments increase the recovery rate of health, magicka or stamina. The wearer actually heals from his wounds while you watch, even if he is in the midst of a battle. Wizards normally recover their magical energy at a moderate pace. Wearing this armor makes that recovery much faster. The same is true for stamina recovery enchantments. The wearer tires just as quickly as always, but seems to get his wind back much faster.

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