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【书籍搬运】Before the Ages of Man 人类之前的时代

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英文名:Before the Ages of Man

作者:Aicantar of Shimerene

原文出处:http://www.uesp.net/wiki/Tamriel:Before_the_Ages_of_Man

翻译:yahoocom

黎明纪元

黎明纪元这个时期发生在凡人开始繁衍之前,那时充满了众神的各种壮举.黎明纪元结束于Adamantine塔的建立以及众神与魔法(Magnus)的离去.

"Merethic"(因为精灵在TES中又被称作MER,因此下文将会把Merethic Era翻译成"精灵纪元)这个词汇是来自于诺德语的,从字面上理解就是"精灵纪元"的意思.精灵纪元也是一个史前时代,它发生在Adamantine塔的建立以及众神与魔法(Magnus)的离去之后,但它发生在Ysgramor带领诺德人来到Tamriel大陆之前.

以下就是对发生在黎明纪元中最引人注目的事件的粗略而有条理地概括,这样也可以使我们能够更好的理解.

宇宙是在Aurbis(代表了混沌,或者是全部)中被Anu和Padomay所创造的.Akatosh也在那时形成,于是时间就开始了.接下来众神(et'Ada)相继形成.后来,他们被Lorkhan所说服--也可以说被欺骗去创造了一个凡人世界,它的名字叫奈恩(Nirn).那时的凡人世界充满了各种的不可思议和危险.当众神们走在这个世界之上,凡人世界的物质成分和那永恒不变的存在的连续性都变得极不稳定起来.

当凡人世界的建造者魔法(就是Magnus)决定停止这个建造计划后,众神都集中到了Adamantine塔(也被称为Direnni塔,是目前 Tamriel大陆最为古老的建筑)中,在那里他们决定下一步的计划.当魔法(Magnus)决定离开时,大部分神灵都随他而离开这个世界.少部分的神通过牺牲把自己变成另一种形态这样他们就可以继续留在这个世界(他们后来就成为了Ehlnofey).之后,Lorkhan被众神定为有罪并被放逐到凡人领域之中,他的心脏则从他的胸中被众神挖出并被抛到了塔外.当心脏落地时,一个火山也形成了.在魔法(Magnus)离开之后,这个宇宙变得稳定起来.精灵族的历史终于开始了,这一年是ME2500(精灵纪元2500年).

精灵纪元

"精灵纪元"这一时期是被早期的诺德人学者所记录的,这个纪元的纪年方法是以数字次序颠倒的方式来表示:从"纪元的开始"到这个纪元的最后一年----Camoran王朝的建立,这一年被记作第一纪元 元年.发生在精灵纪元的史前事件将会在这里被列出,这些事件的日期则会用传统的诺德精灵纪元纪年法表达.这个纪元的第一年被Harald国王的学者所记录为ME2500年(精灵纪元2500年)----诺德纪年法中的第一年.同理,精灵纪元的时期始于ME2500年终于M1年--这一年是Camoran王朝建立的前一年,在这年中白金塔也成为了一个独立的城邦.

依照Harald国王手下的吟游诗人来看,ME2500年就是建造Adamantine塔的那一年,Adamantine塔被建在High Rock行省的Balfiera岛上,它也是目前Tamriel大陆最为古老的建筑.(这点也和某些早期的精灵族未出版的编年史中所给出的日期大致吻合)

在精灵纪元的早期,在Tamriel大陆上生活着许多土著的野兽人,它们是现在虎人,亚龙人,兽人或是其它野兽人的祖先--那时的他们在一种还没有文字出现的社会中生活.

在精灵纪元的中期,先代精灵(现代精灵们的祖先)难民离开了他们那充满厄运的大陆Aldmeris(也被称作"老Ehlnofey",目前此大陆已经不存在了),Aldmeris大陆在当时位于Tamriel大陆的西南部.第一批精灵族的聚居地被松散地分布在了Tamriel大陆所有的海岸线和沿海的岛屿上.不久后,在内陆的精灵聚居地被发现,这些聚居地都优先地被定在Tamriel大陆西南方以及中部那些肥沃的低地地区.当那里的野兽人遇到精灵后,那些完善的,有文字的,科技发达的先代精灵文化终于替代了那些原始的野兽人并把它们赶到丛林,山地,沼泽,荒地之中.Adamantine塔被一个强大的先代精灵部族-- Direnni部族重新发现并被占领.水晶塔(Crystal Tower)则在Summerset岛上被建造.又过了不久,白金塔也在Cyrodiil地区被建立了.

在这个精灵纪元中期这一时段里,先代精灵的探险者们绘制了Vvardenfel周围海岸的地图,后来在晨风地区的Ald Redaynia,Bal Fell,Tel Aruhn以及Tel Mora建造了第一纪元的高精灵巫师塔.也是在这一时期Ayleid族精灵(野精灵)在白金塔城邦(现在的Cyrodiil地区)周围丛林中的定居点也非常繁荣.野精灵,也被称为心脏地带的高等精灵,他们保留了黎明纪元中Ehlnofey的魔法和语言.表面上他们是Alinor的高精灵国王的海外属民,但心脏地带和Summerset岛的高精灵王国相距太远以至于把Cyrodill地区的精灵政权和水晶塔的高精灵国王隔离开来.

精灵纪元的中后期是高等Velothi文化发展的一个时期.现代黑精灵的祖先--北地精灵是一个有活力的,有野心的,长寿的精灵部族,他们专注于原教旨主义祖先的崇拜.北地精灵的部族跟随先知Veloth离开了西南边先代精灵的故土而来到了另一片土地上,这片土地现在被称作晨风.在那里北地精灵们轻视矮人(Dwemer)长久以来的文化,亵渎他们的传统习惯并对属于矮人的土地和资源垂涎三尺,在接下来的几个世纪里,北地精灵们一直用小规模的掠夺和领土纷争来激怒对方.矮人是一种拥有自用思想,隐遁的精灵种族;他们专注于科学,工程以及炼金术等奥秘的研究并在现在Skyrim行省和晨风行省之间的山脉区域(也是现在的Velothi山脉)建立了许多地底城市和社区.

精灵纪元的晚期标志着精灵Velothi文化的衰落.一些北地精灵在那些倾斜以及废弃的古代Velothi高塔旁的村落里定居.在这一时期中,高等Velothi文化在Vvardenfell岛上彻底消失了.最早的矮人自有聚居地也在这一时期出现.那些衰落的北地精灵们开始了他们的部落文化,这些部落文化经过发展就成为了现代晨风的几大家族文化,一些坚持部落文化的精灵也就成为了现代野蛮的灰原之民(Ashlander)部落.现在残存的关于当时部落文化的碎片被分散在Vvardenfell岛上的各Velothi塔和那些灰原部落之中.

在这个纪元的晚期出现了还没有形成文字社会的人类,他们被叫作"Nedic人".他们从Atmora大陆(也被先代精灵叫作"Altmora"或者"古老的树木")而来并在Tamriel大陆的北部定居.诺德人文化中的英雄Ysgramor带领着一大支殖民船队来到了Tamriel,他基于精灵语的语法和诺德人的口头语言发展出了北方语文字,因此Ysgramor被认为是第一个人类历史学家.Ysgramor的船队在Skyrim地区破裂海角(Broken Cape)最北端的Hsaarik Head上了岸.在那里诺德人们建立了他们的传奇城市Saarthal.在泪之夜(Night of Tears)中精灵们把人类给赶出了大陆,但很快Ysgramor又回来了,跟随他的还有他的500名同伴.

精灵纪元的晚期也出现了一个传奇不朽的英雄,武士,法师以及国王,在不同的时期内他被认为是Pelinal Whitestrake, Harrald Hairy Breeks,Ysmir,Hans the Fox(狐狸汉斯)等等...他在Tamriel大陆上漫步着,召集军队,征服土地,统治然后放弃自己的国家再次开始漫步.

注释:

魔法(Magnus)-------------玛格纳斯神(Magnus),他创造了凡人的物质世界并在它的早期阶段离开了这个世界.

Anu和Padomay-------------在宇宙中有两股力量,它们是象征着"可能与潜能"Anu和象征着"发生与存在"的Padhome,前者形成的位面就是魔法位面,Aetherius.后者形成的则是OBLIVON.

Akatosh------------------------九圣灵之首.掌管时间的龙神.

Lorkhan--------------创世神之一,他提出了创造凡人世界的理念并哄骗众神去创造凡人世界.最后神族Aedra同意他付诸创世计划但另一神族Daedra则没有响应他.在创世的过程中许多Aedra耗费了大量的能量而死亡,完成的凡人世界却极其不稳定.于是愤怒的众神把Lorkhan分尸并把他的心脏挖出扔在了Vvardenfel岛上的火山----红色山脉之下.接下来整个世界就趋于稳定了.

Ehlnofey-----被认为是世界上最早出现的凡人种族,他是精灵和人类共同的祖先.Ehlnofey又是"大地骨骼"的意思.他的来源被认为是一些不愿随玛格纳斯离开凡人世界的神族,他们通过牺牲把自己变成另一种形态这样他们就可以继续留在这个世界.

Camoran王朝------------1纪元元年 - Eplear国王建立了Camoran王朝

国王Eplear在Valenwood行省的Camoran王朝.野精灵(Ayleids)在Cyrodiil行省心脏地带的白金塔附近建立了新的国家,这个国家作为Alinor(Summerset Isle)王国在大陆范围内的文化缓冲地带.不久后,白金塔成为了一个独立的城邦.

先代精灵---------Aldmer,在神秘纪元定居在Tamriel大陆的精灵族,被认为是目前所有精灵的祖先.现在通常认为高精灵(Altmer)是他们的直系后代.

Vvardenfel-----位于晨风大陆北面,上古卷轴3的发生地点.

Alinor--------------Summerset行省的西南城市,文中代表了整个Summerset岛.

矮人(Dwemer)---------也是精灵的一种.被称为"DEEP FOLK".在红山之战后全族消失.根据现在矮人亡魂和矮人雕像里可以知道矮人的身高和普通的人类/精灵差不多.其实矮人这个词汇是大陆最早的居民巨人所取.矮人们精于科技,和其它种族不同的是他们并不尊敬神族.

泪之夜(Night of Tears)---------精灵族在这一夜开始对人类移民者展开突袭并屠杀了许多人类.幸存的人类被迫向北回到Atmora大陆,但过了没多久后人类又回来了,这次他们带来了血腥的战争.

Pelinal Whitestrake, Harrald Hairy Breeks,Ysmir,Hans the Fox-----------书中认为他们都是同一个英雄在不同时期的化身.

Pelinal Whitestrake--------------第一纪元人类反抗Ayleid族精灵统治的十字军英雄.他对所有的精灵族都有着深刻的仇恨并号召人类对精灵族进行种族灭绝.他是所有精灵的敌人(包括高精灵,木精灵,黑精灵,Ayleid族精灵...........),他也因滥杀精灵而声名狼藉但他同时又是拯救人类的英雄之一.

Harrald Hairy Breeks---------在Skyrim地区建立了第一个诺德人王国.后来发展为的Skyrim帝国史称"第一帝国",而后来兴起的Cyrodiil人类帝国则被称作了第二帝国.

Ysmir------------诺德人的传奇英雄,他是一个法师,战士,领袖,王者,神.

Ysgramor---------诺德人英雄,带领诺德人来到Tamriel大陆.

这里讲的兽人(ORC)是野兽人的后代.但有学者提出兽人是先代精灵的后代.具体看书籍"兽人的真正本质".

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Before the Ages of Man
by Aicantar of Shimerene
Chronicles the major events of the Dawn and Merethic Eras


Note: A similar but not identical version of this book appeared in Elder Scrolls Online. For that version, see Before the Ages of Man (Online).

Timeline Series - Vol 1
Before man came to rule Tamriel, and before the chronicles of the historians recorded the affairs of the rulers of Tamriel, the events of our world are known only through myths and legends, and through the divinely inspired teachings of the Nine Divines.
For convenience, historians divide the distant ages of prehistory into two broad periods of time -- the Dawn Era, and the Merethic Era.

The Dawn Era
The Dawn Era is that period before the beginning of mortal time, when the feats of the gods take place. The Dawn Era ends with the exodus of the gods and magic from the World at the founding of the Adamantine Tower.
The term 'Merethic' comes from the Nordic, literally, "Era of the Elves." The Merethic Era is the prehistoric time after the exodus of the gods and magic from the World at the founding of the Adamantine Tower and before the arrival of Ysgramor the Nord in Tamriel.
The following are the most notable events of the Dawn Era, presented roughly in sequence as it must be understaoo [sic] by creatures of time such as ourselves.
The Cosmos formed from the Aurbis [chaos, or totality] by Anu and PadomayAkatosh (Auriel) formed and Time began. The Gods (et'Ada) formed. Lorkhan convinced -- or tricked -- the Gods into creating the mortal plane, Nirn. The mortal plane was at this point highly magical and dangerous. As the Gods walked, the physical make-up of the mortal plane and even the timeless continuity of existence itself became unstable.
When Magic (Magnus), architect of the plans for the mortal world, decided to terminate the project, the Gods convened at the Adamantine Tower [Direnni Tower, the oldest known structure in Tamriel] and decided what to do. Most left when Magic did. Others sacrificed themselves into other forms so that they might Stay (the Ehlnofey). Lorkhan was condemned by the Gods to exile in the mortal realms, and his heart was torn out and cast from the Tower. Where it landed, a Volcanoformed. With Magic (in the Mythic Sense) gone, the Cosmos stabilized. Elven history, finally linear, began (ME2500).

The Merethic Era
The Merethic Era was figured by early Nord scholars as a series of years numbered in reverse order backward from the their [sic] 'beginning of time' -- the founding of the Camoran Dynasty, recorded as Year Zero of the First Era. The prehistoric events of the Merethic Era are listed here with their traditional Nordic Merethic dates. The earliest Merethic date cited by King Harald's scholars was ME2500 -- the Nordic reckoning of the first year of time. As such, the Merethic Era extends from ME2500 in the distant past to ME1 -- the year before the founding of the CamoranDysnasty [sic] and the establishment of the White Gold Tower as an indepenent [sic] city-state.
According to King Harald's bards, ME2500 was the date of construction of the Adamantine Tower onBalfiera Island in High Rock, the oldest known structure of Tamriel. (This corresponds roughly to the earliest historical dates given in various unpublished Elvish chronicles.)
During the early Merethic Era, the aboriginal beastpeoples of Tamriel -- the ancestors of theKhajiitArgonianOrcish, and other beastfolk -- lived in preliterate communities throughout Tamriel.
In the Middle Merethic Era, the Aldmeri (mortals of Elven origin) refugees left their doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settled in southwestern Tamriel. The first colonies were distributed at wide intervals on islands along the entire coast of Tamriel. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. Wherever the beastfolk encountered the Elves, the sophisticated, literate, technologically advanced Aldmeri cultures displaced the primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower was rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. The Crystal Tower was built on Summerset Isle and, later, White Gold Tower in Cyrodiil.
During the Middle Merethic Era, Aldmeri explorers mapped the coasts of Vvardenfel [sic], building the First Era High Elven wizard towers at Ald RedayniaBal FellTel Aruhn, and Tel Mora inMorrowind. It was also during this period that Ayleid [Wild Elven] settlements flourished in the jungles surrounding White Gold Tower (present day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magics and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, the Heartland's long lines of communication from the Summerset Isles' sovereignty effectively isolated Cyrodill [sic] from the High Kings at Crystal Tower.
The Late Middle Merethic Era is the period of the High Velothi Culture. The Chimer, ancestors of the modern Dunmer, or Dark Elves, were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. The Chimer clans followed the Prophet Veloth out of the ancestral Elven homelands in the southwest to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes. The Dwemer (Dwarves), free-thinking, reclusive Elven clans devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains) separating modern Skyrim and Morrowind.
The Late Merethic Era marks the precipitous decline of Velothi culture. Some Velothi settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period. Degenerate Velothi devolved into tribal cultures which, in time, evolved into the modernGreat Houses of Morrowind, or persisted as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel were also abandoned about this time.
It was in the Late Merethic Era that the pre-literate humans, the so-called "Nedic Peoples", from the continent of Atmora (also 'Altmora' or 'the Elder Wood' in Aldmeris) migrated andsettleed [sic] in northern Tamriel. The Nord culture hero Ysgramor, leader of a great colonizing fleet to Tamriel, is credited with developing a runic transcription of Nord speech based on Elvish principles, and so Ysgramor is considered the first human historian. Ysgramor's fleet landed atHsaarik Head at the extreme northern tip of Skyrim's Broken Cape. The Nords built there the legendary city of Saarthal. The Elves drove the Men away during the Night of Tears, but Ysgramor soon returned with his Five Hundred Companions.
Also during the Late Merethic Era the legendary immortal hero, warrior, sorceror [sic], and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.

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