跳转到内容
模组网
猫又~~

【书籍搬运】Ancestors and the Dunmer 丹莫人的祖先

被推荐的帖子

原文:http://www.uesp.net/wiki/Lore:Ancestors_and_the_Dunmer

 灵魂同在
 
 丹莫人的那些逝去的灵魂,甚至包括所有其他种族的,在死亡后都将继续存在。往昔祖先们的知识和力量保证了丹莫家族血统的延续。现存家族成员和永生祖先之间的联系的原因一部分是血统,一部分是习惯,一部分是意志。一个藉由联姻进入该家族的成员透过仪式和誓约使他与这个氏族紧密相连,并且从氏族的祖先那获得消息交流和收益;然而,他与这些祖先们交流的机会却少于他的后代,而且他仍保留一些与他自己血统的祖先们交流的能力。
 
 祖先牌位
 
 每一位居民都有一个祖先牌位。在贫穷的家庭里,可能只有一个壁炉或者牌位来展示和敬仰那些家族遗物。在富有的家庭里,会留出一个房间为供奉祖先而使用。这个牌位被称作守候之门,并且代表着通往湮灭的大门。
 
 在这里家族成员们透过献祭和祷告、对职责的宣誓,和对家族事宜的报告来向他们的祖先表示敬意。作为回报,这个家族能从家族祖先那里获得信息、培养,和祝福。祖先们因此不仅是家的保护者,更是守候之门领域的保护者。
 
 幽灵围栏
 
 一个家族最神圣的职责就是确保他们祖先的残骸被适当的保存在如奈科姆一样的死亡之城里。在这里这些灵魂相互寻求慰藉来抵抗凡人世界的严寒。然而,作为伟大荣耀和牺牲的标志,一位元祖先能让他的残骸的某一特定部分被保存下来作为保护氏族牌位和家族领域的幽灵围栏的一部分。而将一块指节骨从残骸中保存下来并透过神圣魔法和仪式制成一道氏族的幽灵围栏这种安排,通常是家族成员的意愿。在更特殊的情况下,整个骸骨或者甚至是一具保存完好的尸体都可以被制成为一道幽灵围栏。
 
 这些残骸成为了祖先灵魂们,特别是该残骸的灵魂,的信标和焦点。越多的残骸被用于制造幽灵围栏,围栏就越强大。并且,在生前最强大的人死后则拥有最强大的残骸。
 
 被审判席创造的用于阻挡枯萎的大型灵魂围栏,结合了神殿和英多里尔与李多冉家族的许多英雄遗骨,这些英雄将他们的灵魂奉献给作为他们的代理家族的神殿和氏族。这道幽灵围栏还包括从奈科姆陵寝和晨风的许多战场上取来的遗骨。
 
 致命严寒
 
 灵魂们并不喜欢拜访凡人世界,他们这样做仅仅是出于职责和义务。灵魂们告诉我们冥界要更加安逸,至少对于灵魂们来说比我们这严寒、冷酷,充满痛苦和损失的现实世界更加舒适。
 
 发狂的灵魂
 
 违背意愿被迫停留在我们的世界中的灵魂可能会成为发狂的灵魂,或者幽灵。
 有些灵魂被束缚在这个世界是因为一些他们去世时的可怕遭遇,或者是因为一些寄托在一个人、一个地方,或者一件东西上的强烈情感牵绊。这些都被称作阴魂不散。
 
 有些灵魂会被法师捕获并束缚在附魔的装备上。如果这种束缚是非自愿的,这个灵魂通常会发疯。一个自愿的灵魂是否会保持它的理智,取决于该灵魂的力量和附魔者的智慧。
 
 有些灵魂会被违背意愿束缚住来保护祖先牌位。这种可悲的命运被强加于那些在生前没有衷心侍奉家族的人。忠于职守并受尊敬的先祖灵魂们通常会在捕获和束缚任性倔强的灵魂时伸出援手。
 
 这些灵魂通常会发疯,并且成为可怕的护卫者。透过仪式,他们无法伤害他们氏族的凡人,但是这并不能有效的打消他们恶作剧和易怒的天性。他们对于入侵者来说极度危险。但是同时,如果一个入侵者能看透该灵魂狂暴愤怒的原因并且利用它对它自己氏族的憎恨,这些发怒的灵魂也有可能会被操纵。
 
 湮灭
 
 湮灭的存在是被所有的泰姆瑞尔文明所承认的,但是除了它是神族与魔族生存的地方,和有可能透过魔法和仪式在目前世界和湮灭之间进行交流和旅行之外,对于冥界的本质却几乎没有达成一致。

 
 丹莫人并不像泰姆瑞尔的人类文化那样强调目前世界与湮灭之间的区别。他们以一个有着许多从一端到另一端通路的整体看待我们的世界和冥界,而不是两个分开的有着不同本质与边界的世界。这种哲学观点可能导致了精灵与魔法和魔法练习之间更紧密的亲和力。
 
 其他种族对丹莫人先祖崇拜和灵魂魔法的观点
 
 傲尔特莫和波兹莫文化同样崇敬他们的祖先,但仅仅是透过重视这些灵魂从这个世界到另一个世界的有序幸福的道路的方法。也就是说,木精灵和高等精灵相信让死者的灵魂徘徊在我们的世界是残忍的并且不合常理的。而让祖先们的尸体残骸陈列在灵魂围栏和骨灰槽中则要更加的古怪和反感。例如,在祖先牌位中摆放指节骨,对波兹莫人来说是该遭天谴的行为(他们吃掉他们的死者),对傲尔特莫族来说是粗野的行为(他们埋葬他们的死者)。
 
 泰姆瑞尔的人类文明对于暗精灵和他们的文化一无所知并且避而不提,认为他们野蛮邪恶,像兽人和亚龙人一样,只是更老练一些。泰姆瑞尔的人类居民把丹莫人的先祖崇拜和灵魂魔法联想成了亡灵法术;事实上,这种对暗精灵和亡灵法术的联想至少部分是因为泰姆瑞尔丹莫人那恶劣的名声。这通常是一个无知的误解,因为在允许使用它的氏族仪式之外所使用的亡灵法术在丹莫人眼里是最令人憎恶的邪恶。
 
 暗精灵从来不会考虑在任何暗精灵或者他们的残骸上实行恐怖的亡灵法术。然而,暗精灵认为人类和兽人种族与动物基本相同。在这些残骸,或者任何动物、鸟类,和昆虫的残骸上可没有对亡灵法术的禁令,
 
 帝国政策正式宣布丹莫尊敬祖先和灵魂魔法的行为是一种信仰,并且只要他们不危及帝国的安全就保证他们进行这种实践的自由。而在私下,大部分帝国官员和商人认为暗精灵先祖崇拜和残骸陈列是野蛮甚至邪恶的。
 泰尔瓦尼“亡灵法术”
 
 泰尔瓦尼是亡灵法术的高阶大师。然而,他们不在暗精灵的残骸上施展亡灵法术。神志正常的泰尔瓦尼对这种行为持强烈反感并义愤填膺的态度。但他们的确在动物以及人类、兽人,和亚龙人的残骸上施法亡灵法术——在晨风他们严格上说和动物差不多。
 
出版商的声明
 这本书由一名不知名的学者书写并在停战协定签署后不久用作到晨风的外来参观者的指南。许多的这些行为在这之后开始逐渐消失。最明显的改变是那些重视亡灵法术和大型灵魂围栏的人。今天的丹莫人认为对任何公认的种族施放的亡灵法术都是邪恶的。灵魂围栏导致了先祖崇拜中的许多变革。随着绝大多数的祖先残骸将被送去加强达格斯·乌尔山峰周围的大型灵魂围栏,晨风里的氏族灵魂围栏所剩无几。神殿不允许这种家族行为并认为这种做法是自私的。随着在停战协议后几乎没有残骸被埋葬在家族墓穴和牌位中,这些墓穴和私人守候之门也同样逐渐没落。最近几年,大多数的丹莫人都在一个当地神殿里通过一小部分残骸来瞻仰他们的祖先。

分享此帖子


帖子链接
分享到其他网站

Ancestors and the Dunmer
An outdated guide for foreign visitors to Morrowind


Ghosts Walk Among Them
The departed spirits of the Dunmeri, and perhaps those of all races, persist after death. The knowledge and power of departed ancestors benefits the bloodlines of DunmeriHouses. The bond between the living family members and immortal ancestors is partly blood, partly ritual, partly volitional. A member brought into the House through marriage binds himself through ritual and oath into the clan, and gains communication and benefits from the clan's ancestors; however, his access to the ancestors is less than his offspring, and he retains some access to the ancestors of his own bloodline.

The Family Shrine
Each residence has a family shrine. In poorer homes, it may be no more than a hearth or alcove where family relics are displayed and venerated. In wealthy homes, a room is set aside for the use of the ancestors. This shrine is called the Waiting Door, and represents the door to Oblivion.
Here the family members pay their respects to their ancestors through sacrifice and prayer, through oaths sworn upon duties, and through reports on the affairs of the family. In return, the family may receive information, training, and blessings from the family's ancestors. The ancestors are thus the protectors of the home, and especially the precincts of the Waiting Door.

The Ghost Fence
It is a family's most solemn duty to make sure their ancestor's remains are interred properly in a City of the Dead such as Necrom. Here the spirits draw comfort from one another against the chill of the mortal world. However, as a sign of great honor and sacrifice, an ancestor may grant that part of his remains be retained to serve as part of a ghost fence protecting the clan's shrine and family precincts. Such an arrangement is often part of the family member's will, that a knucklebone shall be saved out of his remains and incorporated with solemn magic and ceremony into a clan ghost fence. In more exceptional cases, an entire skeleton or even a preserved corpse may be bound into a ghost fence.
These remains become a beacon and focus for ancestral spirits, and for the spirit of the remains in particular. The more remains used to make a ghost fence, the more powerful the fence is. And the most powerful mortals in life have the most powerful remains.
The Great Ghost Fence created by the Tribunal to hold back the Blight incorporates the bones of many heroes of the Temple and of the Houses Indoril and Redoran who dedicated their spirits to the Temple and Clan as their surrogate families. The Ghost Fence also contains bones taken from the Catacombs of Necrom and the many battlefields of Morrowind.

The Mortal Chill
Spirits do not like to visit the mortal world, and they do so only out of duty and obligation. Spirits tell us that the otherworld is more pleasant, or at least more comfortable for spirits than our real world, which is cold, bitter, and full of pain and loss.

Mad Spirits
Spirits that are forced to remain in our world against their will may become mad spirits, or ghosts. Some spirits are bound to this world because of some terrible circumstances of their death, or because of some powerful emotional bond to a person, place, or thing. These are called hauntings.
Some spirits are captured and bound to enchanted items by wizards. If the binding is involuntary, the spirit usually goes mad. A willing spirit may or may not retain its sanity, depending on the strength of the spirit and the wisdom of the enchanter.
Some spirits are bound against their wills to protect family shrines. This unpleasant fate is reserved for those who have not served the family faithfully in life. Dutiful and honorable ancestral spirits often aid in the capture and binding of wayward spirits.
These spirits usually go mad, and make terrifying guardians. They are ritually prevented from harming mortals of their clans, but that does not necessary discourage them from mischievous or peevish behavior. They are exceedingly dangerous for intruders. At the same time, if an intruder can penetrate the spirit's madness and play upon the spirit's resentment of his own clan, the angry spirits may be manipulated.

Oblivion
The existence of Oblivion is acknowledged by all Tamriel cultures, but there is little agreement on the nature of that otherworld, other than it is the place where the Aedra and Daedra live, and that communication and travel are possible between this world and Oblivion through magic and ritual.
The Dunmer do not emphasize the distinction between this world and Oblivion as do the human cultures of Tamriel. They regard our world and the otherworld as a whole with many paths from one end to the other rather than two separate worlds of different natures with distinct borders. This philosophical viewpoint may account for the greater affinity of elves for magic and its practices.

Foreign Views of Dunmeri Ancestor Worship and Spirit Magic
The Altmeri and Bosmeri cultures also venerate their ancestors, but only by respecting the orderly and blissful passage of these spirits from this world to the next. That is, wood elves and high elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world. Even more grotesque and repugnant is the display of the bodily remains of ancestors in ghost fences and ash pits. The presentation of fingerbones in a family shrine, for example, is sacrilegious to the Bosmer (who eat their dead) and barbaric to the Altmer (who inter their dead).
The human cultures of Tamriel are ignorant and fearful of dark elves and their culture, considering them to be inhuman and evil, like orcs and argonians, but more sophisticated. The human populations of Tamriel associate Dunmeri ancestor worship and spirit magic with necromancy; in fact, this association of the dark elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel. This is generally an ignorant misconception, for necromancy outside the acceptable clan rituals is a most abhorrent abomination in the eyes of the Dunmer.
The dark elves would never think of practicing sorcerous necromancy upon any dark elf or upon the remains of any elf. However, dark elves consider the human and orcish races to be little more than animals. There is no injunction against necromancy upon such remains, or on the remains of any animal, bird, or insect.
Imperial Policy officially recognizes the practices of Dunmeri ancestor veneration and spirit magic as a religion, and protects their freedom to pursue such practices so long as they do not threaten the security of the Empire. Privately, most Imperial officials and traders believe dark elf ancestor worship and displays of remains are barbaric or even necromantic.

Telvanni "Necromancy"
The Telvanni are adept masters of necromancy. They do not, however, practice necromancy upon the remains of dark elves. Sane Telvanni regard such practices with loathing and righteous anger. They do practice necromancy upon the remains of animals and upon the remains of humans, orcs, and argonians -- who are technically no more than animals in Morrowind.

Publisher's Note
This book was written by an unknown scholar as a guide for foreign visitors to Morrowind shortly after the Armistice was signed. Many of these practices have since fallen into disfavor. The most obvious changes are those regarding the practice of Necromancy and the Great Ghostfence. Dunmer today regard Necromancy upon any of the accepted races as an abomination. The Ghostfence has forced many changes in the practice of ancestor worship. With the vast majority of ancestors' remains going to strengthen the Great Ghostfence around the mountain of Dagoth Ur, there are very few clan ghost fences in Morrowind. The Temple discourages such practices among the Houses as selfish. The upkeep of family tombs and private Waiting Doors has also fallen into disfavor, as very few remains have been buried in these tombs and shrines since the Armistice. In recent years most Dunmer venerate a small portion of their ancestor's remains kept at a local temple.

分享此帖子


帖子链接
分享到其他网站

创建账户或者登录再讨论

您需要成为会员才能留下讨论

创建账户

在本社区注册新账户。很简单的!

注册为新账户

登录

已有账户?这边登录

马上登录


×