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【书籍搬运】History of the Fighters Guild 战士公会的历史

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英文名:History of the Fighters Guild
作者:未知
原文出处:http://www.uesp.net/wiki/Oblivion:History_of_the_Fighters_Guild
翻译:yahoocom

在2纪元的283年,蛇人君主Versidue-Shaie面临着一个分崩离析的帝国。Tamriel大陆的各个诸侯王国的起义浪潮已经达到了一个新的高度,他们公开挑战蛇人君主的统治。这些侯国拒绝上缴任何赋税并带领自己的军队向分布在整个大陆的各个帝国要塞发动进攻。在位于晨星的帝国堡垒被摧毁后, Versidue-Shaie召集了帝国委员会成员并召开了Bardmont会议。位于晨星南部的城镇就是他们会晤的地点。在会上,蛇人君主声明了一项通用于整个大陆的戒严令。Tamriel大陆之上的众诸侯及王子们将立即解散自己领内的军队,否则的话他们将要面临严酷的惩罚。

接下去的37年也许是帝国历史上最血腥暴力的一页了。

为了毁灭最后一些王室军队,Versidae-Shaie不得不牺牲大量他旗下最优秀的帝国军团;同时他也几乎花完了国库中的最后一片金子。但是他最终达成了这不可思议的目标。历史上的第一次,这个大陆上仅剩下了一支军队,而那支军队就是属于他的。

但接下来的诸多问题也随之浮上了水面,这些问题甚至和战争的胜利一样都另人惊愕不已。由于这场战争,蛇人君主已经耗尽了整片大陆的财富和资源;那些被击败的诸侯王国同样也在战争的防御中用完了自己的金子。农民们和商人们赖以存活的生计也被战争摧毁了。在战争之前,Tamriel大陆的众诸侯们不愿意向帝国上交赋税—————但现在他们已经没有能力支付任何赋税了。

唯一从这场战争中获益的就是那些罪犯了,他们掠夺着这个崩溃的,没有法制的大陆;他们不用害怕被逮捕因为那些地方的守卫和民兵都已经被解散了。其实在这位来自Akavir 大陆的帝国君主击败最后一批抵抗的王室军队之前就预感到了这场危机的发生,但是现在的他却对此没有任何办法。他不能再允许那些诸侯王国们拥有自己的地方军队,但是目前这片大陆却沉浸在了一片无政府状态的混乱之中,类似的状况在以前也曾经发生过。他手下的军队也尝试着去镇压那些兴起的犯罪行为,但是中央的权威却对地方的犯罪组织起不到任何的威胁。

在320年的早期,Versidae-Shaie的一位名叫Dinieras-Ves“钢铁”的族人在他面前向他举荐了自己和一群同伴。他建议成立一个以赢利为目的的雇佣战士组织,这些战士可以被贵族雇佣以便替代以前的正规地方军队。雇佣本身则是暂时性的,而且一部分雇佣战士的费用将会流入当前的帝国政府的国库中,这也相当于解决了君主Versidae-Shaie目前面临着的两个危机中的一个。

之后,这个战士组织被称作“Syffim”,这是蛇人语中“士兵”的意思。现在的战士公会就在那时候诞生了。

Dinieras-Ves“钢铁”最初认为公会的成员必须由来自Akaviri大陆的战士来担当。他当时的这种想法并没有使后来的历史学家们产生争议,尽管他当时的动机在现在还时常被争论。通常的,有一种很简单的解释来说明他当时的想法:他更好地了解自己的同胞,而且相信蛇人族为利益战斗的传统也会在实践中派上用常。但也有人认为,他和蛇人君主试图用这个组织来更有效地完成征服整个Tamriel 的计划,当然这个计划在500年前就开始了。在1纪元的2703年,来自Akavir的军队进攻了Tamriel大陆,但最终他们被当时的Reman王朝给击败。现在他们自己蛇人的君主正处在帝国的皇座之上,再加上Dinieras-Ves的计划,整个帝国的地方军队将完全由Akaviri人所组成。他们征服Tamriel 的计划在以前的战争中虽然失败了,但是他们将会在漫长的等待中成功地完成这个计划。许多学者都认为这是一种传统的策略,因为Akavir大陆蛇人一族是永生的,所以时间永远会站在他们一边。

当然这种观点在很大程度上还处在理论性的阶段。当Syffim 在中央行省周围的几个王国被建立之后,地方上对雇佣战士的需求马上就显露了出来。但随后的一部分问题则是没有足够的Akaviri战士可供地方上雇佣。另一些问题是,蛇人们完全不懂他们所执行任务地区的地理和政治环境。

很明显,那些非Akaviri的战士也将被接收到Syffim组织中。在那年的年中,3名诺德人,其中一名是女性魔战士,一名是盗贼,另一名则是骑士,他们被接纳到了这个战士组织里。

那名骑士的名字现在虽然已经消失在了时间的尘土中,但在那时他同时也是一名相当优秀的盔甲师,也许他对组织的贡献超过了除Dinieras-Ves之外的所有组织成员。我们通常说,Akaviri人,或者是蛇人族,他们对武器的理解和掌握远大于他们对盔甲的掌握。尽管蛇人们不能身穿盔甲,这位骑士也能够向其他的组织成员们讲解了他们对手所穿盔甲的弱点,同时也解释了一只护手和一副护胫甲有几处连接点,以及内甲与护甲,护喉与护肢,片甲与板甲,身外衣与腿甲的各种区别。

在学习了这些知识后,他们消灭匪徒的战绩进步很大,比预计的要好的多。现在的历史学家们经常开玩笑地说,假如在第一纪元的Akavir军队中有一位诺德人盔甲师的话,那么他们将很有可能会获得那场侵略战的胜利。

这三位非Akaviri族的战士在组织的成功表现也使得Syffim向更多的非Akaviri族战士敞开了大门。在那一年的结束之前,Dinieras- Ves已经把自己的生意传播到了帝国大陆的每个角落。年轻的男人和女人们因为种种理由而加入了战士组织———有的人是因为受贫穷的生活驱使,有的人是为了去体验冒险和战斗的快感,而有的则是为了帮助那些被犯罪分子滋扰的邻居们。他们在接受了训练之后便立即被指派任务去帮助那些贵族以解决地方问题,他们可以在所在的地区担当起守卫和士兵的角色。

Syffim战士组织在与犯罪分子战斗以及击退地方上怪物的早期成功事迹也激发了帝国君主Versidae-Shaie的灵感。他招待了对帝国政策感兴趣的其它组织的代表。尽管法师公会在很早以前就成立了,但它一直受到帝国政府的怀疑。在第2纪元的321年,蛇人君主发布了公会法令,正式批准了法师公会,与此同时修补工会,裁缝公会,皮匠工会,妓女公会,书记公会,建筑师公会,酿酒公会,酒商公会,织工公会,灭鼠工会,皮商公会,厨师公会,占星公会,医疗公会,律师公会,以及Syffim公会(战士公会)也一同被批准了。在宪章中,蛇人的战士组织再也不被称作Syffim了,因为它的另一个名字已被帝国的公民广为所知,因此它将被正式改名为战士公会。所有的公会,包括那些在后来的第二纪元以及第三纪元被批准的公会,都受到中央帝国的保护和鼓励,这些公会对 Tamriel大陆子民的价值也得到了认可。为了扩大各工会自己在整个大陆的影响力,每个公会都被要求向帝国交纳一定的税金。由于这些工会的存在帝国的力量再次得到了加强,而帝国的金库也再一次被填满。

在发布公会法令的短短3年之后,蛇人君主Versidae-Shaie便死了。他的继任者Savirien-Chovak重新恢复了地方军队。自此之后,战士公会再也不是地方贵族政权的主要战斗力量了,但是他们存在的价值已经牢牢地建立了起来。尽管在过去有不少强悍的人物曾经探寻过属于自己的财富,但许多历史学家还是认为Dinieras-Ves才是现代探险现象的始祖——-那些探险的男人们和女人们把自己的一生都献给了追求名望和财富的探险生涯中。

因而,许多人都对战士公会深存感激之情————不仅仅是工会的成员,更多的是那些曾经被公会所帮助过的人们,当然那是以公会中立性的雇佣政策以及在帝国法规的范围内行动为前提。如果没有他们,那么就不会存在其它的公会,这也许会有所争议,甚至那些独立的探险者也将会失去榜样。

注释:
晨星———DAWNSTAR,SKYRIM行省北部的一个城市。

Akaviri族—-这里主要指东方Akavir大陆的居民蛇人(Tsaesci )。

蛇人君主后来死于莫拉格帮的刺杀中,他的继任者则死于黑暗兄弟会的手中,至此蛇人在帝国的统治时期彻底结束。

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History of the Fighters Guild
Detailing the events leading up to the foundation of the Syffim, now known as the Fighters Guild

In the 283rd year of the 2nd Era, Potentate Versidue-Shaiewas faced with a disintegrating empire. The vassal kingdoms throughout Tamriel had reached a new height of rebellion, openly challenging his rule. They refused his taxes and led sorties against the Imperial garrisons throughout the land. At the destruction of his fortress in Dawnstar, he gathered theImperial Council in what would be called the Council of Bardmont, after the town south of Dawnstar where they met. There the Potentate declared catholic and universal martial law. The princes of Tamriel would dissolve their armies or face his wrath.
The next thirty-seven years were perhaps the bloodiest in the violent history of Tamriel.
In order to crush the last of the royal armies, Versidae-Shaie [sic] had to sacrifice many of his best legions, as well as spend nearly every last piece of gold in the Imperial treasury. But he accomplished the unthinkable. For the first time in history, there was but one army in the land, and it was his own.
The problems that immediately surfaced were almost as staggering as the triumph itself. The Potentate had impoverished the land by his war, for the vanquished kingdoms had also spent the last of their gold in defense. Farmers and merchants alike had their livelihood ruined. Before the princes of Tamriel would not pay his taxes — now, they could not.
The only persons who benefited from the war were criminals, who preyed upon the ruins of the lawless land, without fear of arrest now that all the local guards and militia were gone. It was a crisis the Akavir had seen coming long before he destroyed the last of his subjects' armies, but for which he had no solution. He could not allow his vassals their own armies again, but the land was deeper into the stew of anarchy that it had ever been before. His army sought to fight the rise of crime, but a central authority was no threat against the local underworld.
In the dawn of the year 320, a kinsman of Versidae-Shaie [sic], Dinieras-Ves "the Iron", presented himself with a host of companions before the Potentate. It was he who suggested an order of mercantile warriors-for-hire, who could be hired by nobility in lieu of a standing army. The employment would be temporary, and a percentage of the fee would go to the Potentate's government, thus putting salve on two of Versidae-Shaie's [sic] greatest pains.
Though it was then called The Syffim, after the Tsaesci word for 'soldiers,' the organization that was to be known as the Fighters Guild had been born.
Dinieras-Ves "the Iron" initially believed that the entirety of the order should be composed of Akaviri. This belief of his is not disputed by any historian, though his motivation is often debated. The traditional, simple explanation is that he knew his countrymen well, trusted them, and felt that their tradition of fighting for profit would be of use. Others believe, with reason, that he and the Potentate sought to use the order to effectively complete the conquest of Tamriel begun over five hundred years earlier. When Akavir attacked Tamriel in the 2703rd year of the 1st era, they had been beaten back by the Reman Dynasty. Now they had a Potentate on the throne, and with Dinieras-Ves's machinations, the local armies would also be Akaviri. What they had failed to do by combat, they would have successfully accomplished by patience. A traditional strategem [sic], many scholars suggest, of the immortal snake men, the Tsaesci of Akavir, who always had time on their side.
The point, however, is largely academic. Though the Syffim did establish themselves in some kingdoms neighboring Cyrodiil, it became quickly apparent that local warriors were needed. Part of the problem was simply that there were not enough Akaviri for the work that needed to be done. Another part was that the snake men did not understand the geography and politics of the regions they were assigned.
It was evident that some non-Akaviri were needed in the Syffim, and by the mid point of the year, three Nords, a warrior-sorceress, a rogue, and a knight were admitted into the order.
The knight, whose name has been lost in the sands of time, was also a great armorer, and probably did more to strengthen the organization than anyone but Dinieras-Ves himself. As has often been stated, the Akaviri, particularly the Tsaesci, understood weaponry better than armor. Even if they could not wear it themselves, the knight was able to explain to the other Syffim what the weaknesses were in their opponent's armor, explaining to them how many joints there were in a pauldon and a grieve, and the differences between Aketons and Armkachens, Gorgets and Gliedshrims, Palettes and Pasguards, Tabards and Tassettes.
With this knowledge, they made long strides in defeating the brigands, doing far better than their meager numbers would suggest. It is a joke among historians that if Akavir had a Nord armorer in their employ in the first era, they would have won the invasion.
The success of these first three outsiders to the Syffim opened the door for more local members. Before the year was through, Dinieras-Ves had spread his business throughout the Empire. Young men and women, for a variety of reasons — because of desperate poverty, for love of action and adventure, in order to aid their crime-stricken neighbors — joined his new order en masse. They received training, and were immediately put to work helping the aristocracy's problems, assuming the roles of guards and soldiers within their locality.
The early success of the Syffim in combating crime and defeating local monsters so inspired Potentate Versidae-Shaie [sic] that he entertained representatives from other organizations interested in Imperial sanction. Though formed much earlier, the Mages Guild had always been viewed with suspicion by the government. In the 321st year of the 2nd Era, the Potentate gave his approval to the Guilds Act, officially sanctioning the Mages, together with the Guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals [sic], Barristers, and the Syffim. In the charter, they were no longer called the Syffim, however: bowing to the name it had become known as by the people, they were to be called the Fighters Guild. All the Guilds, and those that followed by later sanctions throughout the second and third eras, would be protected and encouraged by the Empire of Cyrodiil, recognizing their value to the people of Tamriel. All would be required to pay to expand their influence throughout the land. The Empire was strengthened by their presence, and the Imperial coffers were filled once again.
Shortly after Versidae-Shaie's [sic] death, only three years after the Guild Act, his heir Savirien-Chovak [sic], allowed the reforming of local armies. The Fighters Guild was no longer the principal arm of the local aristocracy, but their worth had already been established. Though there were certainly strong individuals who sought their own fortunes in the past, many historians have suggested that Dinieras-Ves was the ancestor in spirit of the modern phenomenon of the Adventurer, those men and women who dedicate their lives to questing for fame and fortune.
Thus, all owe a debt of gratitude to the Fighters Guild — not only its members, and the people who have been helped by its neutral policy of offering strong arms for a fee within the boundaries of the law. Without them, there would be no guilds of any kind, and it may be argued, no model for even the independent Adventurer.

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