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【书籍搬运】Guide to Bravil 布拉维尔指南

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原著:Alessia Ottus

翻译:Colin

原文:http://www.uesp.net/wiki/Lore:Guide_to_Bravil

Mara,慈祥之母!让我们健康强壮!

我的名字是Alessia Ottus,我愿意告诉大家关于Bravil的一切。

Bravil是一个到处是排水沟流出的脏东西和反胃的碎片的黑炉。它是Cyrodiil最穷最脏的城镇,最古老旧,最邋遢,最多的罪犯,酒鬼,吸毒者等不可就要之人,和最多兽人和外国人,整个Bravil缺少一个使它成为最完美的罪恶之坑的Daedra崇拜者……很多传闻显示有更多的邪恶的颓废的祭拜在秘密的由Bravil的邪恶的异教徒进行着。

这个城市是阴暗、冷酷、压抑的。气候潮湿空气污浊,因为有Larsius河的恶臭渠道当Bravil污水沟使用。因为Niben湾低地边缘那里的虫子和疾病丰富繁殖的沼泽。

 

城市的其丑无比和混乱的建筑物十分引人注目,住宅、商店和公会都是用那些破碎破裂长菌发霉的枯萎的和绿色的原木建造的,他们没有倒下真是可惜,否则他们可能会重新把它们建造成更惬意一点的风格。但是宁愿他们彼此继续在上面成长象是把粪堆拢成堆,实现崇高的三、四个故事。穷人们和小偷们在悬于街道上方的家里吊儿郎当的过日子,把他们的垃圾直接倾倒在那些不幸的路人的头上。所有家庭都住在摇摇欲坠的帐篷顶上的不堪想象建筑物里。

 

Bravil的人是肮脏的、不诚实的。 他们的生活并不比住在山洞里的妖怪好到哪去,肮脏,摇摇欲坠的棚子。城市公民分为两类:走私犯罪、吸毒者、强盗、小偷、杀人犯、和这些罪犯骗劫的可怜的乞丐和傻瓜。

 

Bravil被罪领主统治,城镇的警卫居住在skooma kingpins环绕的地方,你不会感到奇怪,有很多蜥蜴人和虎人在这个悲惨的地方,自Elsweyr和黑色沼泽近在咫尺,但你可能会惊讶地发现很多兽人在这里。不过,同样的还有自然对彼此的公司吸引小偷和野兽,beastfolk在另一beastfolk的公司中是舒适。

 

Bravil没有组织成有秩序的区域,然而,一些名胜可为不幸的旅客服务,城堡在一座不牢固的跨越河流的桥以东。教堂在西边,商店和公会在她们后面的东墙和河渠间排列成一条线,Bravil摇摇欲坠的贫民窟和住房分布在教堂、商店和公会之间。

城堡是bravil唯一粗壮的石砌建筑,虽然它比人们的肮脏的年久失修的木头棚子好,但并没比Anvil和帝都的最穷的穷鬼的房子好到哪去。Regulus Terentius伯爵,来自一个有社会地位的家庭,曾一度是著名的竞技场冠军,现在人们普遍认为他是一个酒鬼、败家子、干啥啥不行的人,他的儿子Gellius Terentius,一个栽培了罪领主和吸毒者的社团的趾高气扬的花花公子。

教堂的雕工粗糙而且已经生菌发霉,一个残缺的的没有喷漆的木头栅栏包围着那乱糟糟的不起眼的墓地。大主教是Mara的好仆从,但是她不适合在这个被Nine抛弃的盛行犯罪和罪恶的城镇工作。女祭祀对这些少数的拜访教堂的人很友善,但大多数人从来不会走进教堂的大门,除了那些乞讨的和盗窃的。

 

这里的旅馆臭名昭著,这里聚集着路过的烂醉汉,穿过水池的病人,以及社会闲散人员、赌徒、扒手群潜伏在黑暗中,准备对那些疏忽旅客下手,就算访客是个傻瓜也会想到睡在这种地方会被杀死在床上。

 

公会相比之下,清洁、干爽、安静,如果你被迫不得不在Bravil过夜的话,那么你有理由加入战士公会或法师公会,尽管他们野蛮和不信神,只是要保证有一个安全的地方睡觉。

店铺并不逊于任何Bravil的其他特征,你在他们这里或许会更安全,商家必须以保护他们自己免受小偷的殴打和谋杀。

如果你是在被迫的情况下来到Bravil,你很快就想离开,你一定会非常希望你离开的时候不被强盗和刺客跟踪。

以Nine之名祈祷!

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Guide to Bravil
by Alessia Ottus
An overview of Bravil's people and notable places
Mara, Mother Mild! Make us hale and hearty!
My name is Alessia Ottus, and I'd like to tell you all about Bravil.
Bravil is the dark grate of the sewer drain where foul and unappetising debris collects. It is the poorest and dirtiest of Cyrodiil's towns, the oldest and shabbiest, the most plagued by criminals, drunkards, and skooma-eaters, and most popular with beastfolk and other foreigners. All Bravil lacks is a coven of Daedra worshippers to make it the perfect pit of villainy... and many rumors suggest that even more evil and depraved worships are practiced in secret by Bravil's wicked heathens.
This town is gray, grim, and depressing. The climate is damp and the atmosphere foul because of the fetid channels of the Larsius River that serve as Bravil's sewers, and because of the rank swamps of the lowland margins of the Niben Bay, where insects and diseases breed in abundance.
The architecture of the town is remarkable for its unequalled ugliness and disorder. The houses, shops, and guilds are built from cracked and splintered timbers soft from rot and green with mold and mildew. It is a pity that they do not fall down, for they might be rebuilt in a more pleasing manner, but rather they continue to grow on top of one another like mounded middens, reaching lofty heights of three and four stories. Beggars and thieves lounge indolently on balconies overhanging the streets and dump their refuse directly upon the unfortunate passers-by. Whole families live in teetering shacks on the tops of the buildings in unimaginable squalor.
Bravil's people are dirty and dishonest. They live little better than goblins in caves, squatting in filthy, tumbledown shacks. The town citizens are divided into two classes: the smugglers, skooma-eaters, bandits, thieves, and murderers, and the wretched beggars and fools that these criminals prey upon.
Bravil is ruled by crimelords, and the town guard lives in the pockets of the skooma kingpins. You will not be surprised to find there are many Argonians and Khajiit in this miserable place, since Elsweyr and Black Marsh are close by, but you may be surprised to find many Orcs here. However, beastfolk are comfortable in the company of other beastfolk, as are thieves and brutes naturally drawn to the company of one another.
Bravil is not organized into orderly districts. However, some landmarks may serve to orient the unfortunate visitor. The castle is approached by rickety bridges over the river to the east. The chapel is to the west. The shops and guilds are arranged in a line with their backs to the east wall and the channels of the river. Between the chapel and the shops and guilds are Bravil's ramshackle slums and tenements.
The castle is the only sturdy, stone-built dwelling in Bravil. It is nowhere as dirty and ill-furnished as the timber shacks of the people, but it is still little better than the houses of the poorest paupers in Anvil or the Imperial City. Count Regulus Terentius, from a respectable family, once a noted tournament champion, is now widely recognized by his people as a drunken wastrel and ne'er-do-well. And his son, Gellius Terentius, is a strutting peacock who cultivates the society of crimelords and skooma-eaters.
The chapel stonework is in poor repair and covered with mold and mildew. The graveyard is surrounded by a ramshackle, unpainted wooden fence, and the graves are untidy and neglected. The primate is a good servant of Mara, but she is unequal to the task of driving sin and wickedness from this Nine-forsaken town. The priestess is wise and well-liked by those few who visit the chapel, but most people never pass once through the chapel's doors, except to beg and steal.
The inns are a disgrace. It is common to step over prostrate drunks and through pools of sick upon entering, and idlers, gamblers, and pickpockets swarm in the darkness and prey upon unwary travelers. A visitor foolish enough to sleep in these places should expect to be murdered in his bed.
The guilds, by contrast, are relatively clean, dry, and quiet, and one forced by necessity to spend a night in Bravil might be justified in joining the Fighters Guild or the Mages Guild, despite their savage and godless ways, simply to be assured of a safe place to sleep.
The shops are no worse than any other feature of Bravil, and you may be more safe in them from assault or murder on account of the prodigious provisions merchants must take to protect themselves from thieves.
If you are forced by circumstances to visit Bravil, you will very soon wish to leave, and you will wish to watch your back as you leave, to be sure you are not followed by parades of bandits and assassins.
Honor the Nine in prayer!

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