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3DMAX 简单制衣 (上古4) 2-1

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本文转自《3DMAX 简单制衣 (上古4) 2-1》,原作者为kw38201429

给短旗袍加个裙摆

 

一定要先导出再重新导入转可编辑多边形再继续编辑,虽然我下面的截图没有这样做,那是我偷懒了。没有在之前预留的空间

新增加部分的UV就会挤成一团,没有经验的就无法调UV了。

 
这个蒙皮效果并不理想,要人工调整一下才能有好的效果

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