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3DMAX 修改 NIF 文件的入门

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本文转自《3DMAX 修改 NIF 文件的入门》,原作者为kw38201429


3DMAX 修改 NIF 文件最基本的东西
 上古4MOD制作教程入门之篇-改衣篇 
 nifskope用法小结 
3DMAX 入门的工具首先安装3dmax 和 nifskope 还有插件(就是把NIF的插件COPY到3DMAX的对应目录里面)

打开上古游戏目录
\Program Files\Bethesda Softworks\Oblivion\Data\Meshes\Characters\_male
把 Skeleton.nif 文件COPY到3DMAX目录  \3dsMax8chs\meshes
把要修改的NIF文件也COPY到这里  \3dsMax8chs\meshes

3和4要换过来,先选面变形再加入要包裹的模型

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