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SonicEthers Beaming Sunglare 1.2

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About This File

让阳光更耀眼,自己硬盘里面都找不到1.2版本,没想到反而在以前的115分享里面找到了 :mellow:

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Sonic Ether's

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Beaming Sunglare 1.2 /

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...Readme...

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Index:

1. About

2. Installation

3. Version History

4. Contact Me

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1. About

Beaming Sunglare is a mod for Oblivion that highly

improves the sun's glow/glare. Vanilla Oblivion's sun

looked more like a very bright moon, allthough it wasn't

horrible, I felt that it needed something more. I have

replaced the sunglare textures with more dramatic and vivid

ones, all made by me from scratch in Photoshop CS3. If you

have any questions, or would like to see the original psd,

see the Contact Me section below.

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2. Installation

There are two versions you can decide to install

(the original glare or the newer "sharp" glare). Extract

the corresponding files into your Oblivion Data directory,

(e.g. C:\Program Files\Bethesda Softworks\Oblivion\Data).

If you are using Natural Environments, install the sun

textures to ...\Data\Textures\NaturalEnvironments\Sky

For some users, the next few steps are completely

unnecessary. If the glare is not working simply by

extracting the textures into your Data folder, follow the

next steps.

Next, download Oblivion Mod Manager:

http://timeslip.chorrol.com/obmm_download.html

Once you have installed OBMM, open it, and go to

utilities, on the right side, and select "Archive

Invalidation". Refer to the included file 'Archive

Invalidation Settings.jpg' for the settings that are

known to work.

What does this do? Well, it tells Oblivion

that it needs to search for new replacement textures before

loading it's own. You'll need to do this with every texture

replacement mod you download, so it is good to know how

and why to take this step.

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3. Version History

v.1.2: Redesigned a new "sharp" glare type.

v.1.1: Fixed incorrect name of one of the textures

v.0.5: initial release

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4. Contact Me

If you have any questions, or comments, please feel

free to e-mail me at sonicether@hotmail.com. I'll get back to

you as soon as possible!

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What's New in Version 1.2

Released

  • v.1.2: Redesigned a new "sharp" glare type.
  • v.1.1: Fixed incorrect name of one of the textures
  • v.0.5: initial release



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